Jagladine Commander CR 10
AC 23, touch 16, flat-footed 17 (+5 armor, +2 Dex, +1 haste, +3 morale, +2 natural)
hp 92 (2d10+10d8+36); fast healing 2
Fort +10, Ref +11, Will +13
Defensive Abilities improved uncanny dodge, well-versed; DR 1/— and 2/bludgeoning; Immune disease, poison
Speed 30 ft., climb 20 ft.
Melee mwk handaxe +16/+16/+16/+16/+16/+8 (1d6+6)
Ranged mwk handaxe +14/+9 (1d6+3)
Special Attacks rage powers (auspicious mark, sprint, swift foot), raging song (25 rounds/day, dirge of doom [DC 19], inspired rage, song of marching, song of strength) Skald Spells Known (CL 10th, concentration +14)
4th (0 remaining)—dance of a hundred cuts, freedom of movement
3rd (3 remaining)—cure serious wounds, haste, mass invigorate, slow (DC 18)
2nd (5/day)—blindness/deafness (DC 16), cure moderate wounds, darkness, hold person (DC 16), sound burst (DC 16)
1st (3 remaining)—alarm, expeditious retreat, timely inspiration, touch of gracelessness (DC 16), vanish
0 (at will)—dancing lights, detect magic, know direction, message, read magic, sift
Before Combat The jagladine commander uses spell kenning each day to cast water breathing at his own caster level, using his scrolls to cover gaps in time whenever he must spend more than a day submerged. He also casts alarm to warn him of intruders into his encampment or base of operations. If the PCs are detected before combat begins, he begins his raging song before casting freedom of movement and dance of a hundred cuts before moving toward a threat. He casts haste if his allies are nearby before combat begins. These spells are included in this statistics block.
During Combat The jagladine commander wades into melee, making full attacks with his hand axes. He uses Combat Expertise to increase his AC and prolong the support he gives his allies.
Morale The jagladine are unlikely fight to the death. The commander orders his minions to cover his retreat once he is reduced to 20 hp or less. He then casts expeditious retreat and flees.
Statistics Without raging song and his spells, the jagladine commander’s statistics are AC 19; hp 92; Fort +10, Will +13, Melee 4 masterwork handaxes +12/+12/+12/+12/+7 (1d6+3); Str 16, Con 14; CMB +12, CMD 24; Skills Acrobatics +17, Climb +15, Swim +10.
Str 16, Dex 15, Con 14, Int 14, Wis 14, Cha 18
Base Atk +9; CMB +12; CMD 24
Feats Combat Expertise, Multi-Weapon Fighting, Power Attack, Scribe ScrollB, Spell Focus (transmutation), Toughness, Weapon Focus (hand axe)
Skills Acrobatics +20, Bluff +12, Climb +15, Diplomacy +17, Heal +10, Intimidate +18, Knowledge (arcana) +13, Knowledge (nature) +13, Perception +16, Perform (oratory) +17, Profession (soldier) +10, Sense Motive +17, Spellcraft +13, Stealth +15, Swim +10, Use Magic Device +17; Racial Modifiers +4 Bluff, +4 Intimidate, +4 Perception
Languages Aklo, Common, Ultari, Jagladine
SQ intuitive naturalist, loremaster, multi-armed, reflexive biology, versatile performance (Perform [oratory])
Combat Gear potions of cure serious wounds (3), scrolls of water breathing (8); Other Gear +2 omniweave armor, masterwork hand axes (6), cloak of resistance +2
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.