Necromancer CR 10
AC 23, touch 14, flat-footed 20 (+4 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural, +4 shield); +2 deflection vs. good
hp 84 (11 HD; 8d6+3d8+42)
Fort +6, Ref +7, Will +13; +2 vs. good
Defensive Abilities deathgagged; DR 10/adamantine
Speed 30 ft.
Melee +1 quarterstaff +5 (1d6)
Ranged ray +8 ranged touch (by spell)
Special Attacks channel negative energy (DC 16, 7/day, command only), lich’s touch 5/day (3d6
Arcane School Spell-Like Abilities (CL 11th; concentration +15)
7/day—grave touch (4 rounds)
Necromancer Spells Prepared (CL 11th; concentration +15)
6th—circle of death (DC 21), eyebite (DC 21)
5th—cloudkill (DC 19), telekinesis, waves of fatigue
4th—animate dead, enervation (2), greater invisibility, stoneskin
3rd—dispel magic, fly, protection from energy, (2, DC 18), vampiric touch
2nd—acid arrow, command undead (DC 17), false life, (DC 17), glitterdust (DC 16), spectral hand
1st—alarm, chill touch (DC 16), mage armor, protection from good, ray of enfeeblement (DC 16), shield
0 (at will)—bleed (DC 15), detect magic, mage hand, read magic
Opposition Schools Enchantment, Evocation
During Combat He tries to keep his undead allies in front of him, activating his negative energy conduit aura to bolster them, and making ranged touch attacks with spectral hand. He then flies out of sight, casts greater invisibility, and flies back in to continue his attack, using his lesser silent metamagic rod to cast silent spells at foes.
Morale He fights to the death. He asks no quarter and if captured refuses to talk to enemies, preferring death.
Str 8, Dex 14, Con 10, Int 18, Wis 12, Cha 14
Base Atk +5; CMB +4; CMD 18
Feats AlertnessB, Combat Casting, Command Undead, Craft Wand, Dodge, Improved Familiar, Iron Will, Scribe Scroll, Spell Focus (Necromancy), Toughness, Weapon Focus (ray)
Skills Bluff +16, Fly +16, Heal +15, Intimidate +16, Knowledge (arcana) +14, Knowledge (history) +14, Knowledge (religion) +14, Perception +3, Sense Motive +3, Spellcraft +18, Use Magic Device +12
Languages Abyssal, Common, Draconic, Necril, one other
SQ arcane bond (homunculus named), inspired necromancy, life sight (10 feet, 8 rounds/day), negative energy conduit, undead manipulator, unholy fortitude
Combat Gear lesser silent metamagic rod, wand of animate dead (10 charges); Other Gear +1 quarterstaff, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, spellbook (contains all prepared spells, all 0-level spells, plus arcane eye, create undead, mirror image, and 1d6 random spells of levels 1–5), spell component pouch, amulet
Pathfinder Adventure Path #45: Broken Moon. © 2011, Paizo Publishing, LLC; Author: Tim Hitchcock.