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Holy Knight (Human Paladin 5/Celestial Knight 3)

Holy Knight CR 7

XP 3,200
Human Paladin 5/Celestial Knight 3
LG Medium humanoid (human)
Init +0; Senses Perception +6; Aura courage (10 ft.)

DEFENSE

AC 24, touch 10, flat-footed 24 (+10 armor, +4 shield)
hp 69 (8d10+21)
Fort +12, Ref +6, Will +10
Immune disease

OFFENSE

Speed 20 ft.
Melee +1 longsword +13/+8 (1d8+4/19–20)
Ranged javelin +8 (1d6+3)
Special Attacks channel positive energy (DC 15, 3d6), favored enemy (undead +2), smite evil 2/day (+3 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +8)

At willdetect evil

Paladin Spells Prepared (CL 2nd; concentration +5)

STATISTICS

Str 16, Dex 10, Con 14, Int 8, Wis 12, Cha 16
Base Atk +8; CMB +11; CMD 21
Feats Extra Mercy, Improved Shield Bash, Power Attack, Shield Focus, Shield Wall, Vital Strike, Weapon Focus (longsword)
Skills Diplomacy +14, Heal +5, Knowledge (religion) +7, Perception +6, Sense Motive +7
Languages Common
SQ aura, code of conduct, divine bond (weapon +1, 1/day), lay on hands (2d6, 5/day), mercy (shaken, sickened), sentinel against undeath +1
Combat Gear potion of eagle’s splendor, potion of lesser restoration, holy water; Other Gear +1 full plate, +1 heavy steel shield, +1 longsword, javelins (4), cloak of resistance +1, silver holy symbol, sunrods (2), 7 gp

SPECIAL ABILITIES

Favored Enemy (Ex)

A Celestial Knight gains a favored enemy bonus of +2 against undead. This ability functions as the ranger class ability.

Sentinel Against Undeath (Ex)

A Celestial Knight gains a bonus equal to 1/3 his Celestial Knight level on Perception and Sense Motive checks against undead. He also gains this bonus as a dodge bonus to his AC and CMD against attacks made by undead.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.