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Fanatic Preacher (CR 7)

Fanatic Preacher CR 7

XP 3,200
Female elf inquisitor 8
LN Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +10

DEFENSE

AC 24, touch 16, flat-footed 21 (+5 armor, +3 deflection, +3 Dex, +3 shield)
hp 55 (8d8+8)
Fort +7, Ref +6, Will +10; +2 vs. enchantments
Immune sleep

OFFENSE

Speed 30 ft.
Melee mwk dagger +11/+6 (1d4/19–20) or wand +10 touch
Ranged +1 arc pistol +10/+5 (1d8+1 electricity)
Special Attacks bane (8 rounds/day)
Inquisitor Spell-Like Abilities (CL 8th; concentration +11)

6/day—relentless footing (+10 ft.)
1/day—inner strength (4d6)
At will—detect alignment
8 rounds/daydiscern lies

Inquisitor Spells Known (CL 8th; concentration +10)

3rd (3/day)dispel magic, invisibility purge, terrible remorse (DC 16)
2nd (5/day)castigate (DC 15), confess (DC 15), hold person (DC 15), zone of truth (DC 15)
1st (5/day)bless, forbid action (DC 14), persuasive goad (DC 14), shield of faith, wrath
0 (at will)brand (DC 13), create water, detect magic, guidance, read magic, stabilize

Inquisition Persistence

TACTICS

Before Combat If anticipating battle, the fanatic preacher casts shield of faith and uses her Judgment Surge feat.

During Combat At the beginning of combat, the fanatic preacher activates a purity and protection judgment as a swift action. She then casts hold person, terrible remorse, or castigate on obvious melee combatants or her arc pistol on metal-armored foes. Thereafter, she uses her second judgment ability as another swift action to change her active judgments to destruction and justice, closing with her wand to attack opposing spellcasters. She also takes advantage of her solo tactics ability and teamwork feats, while using Step Up to press the fight.

Morale The fanatic preacher fights to the death, believing she will become a martyr in the eyes of her followers if she dies. When reduced to 20 hit points or less, she uses her inner strength inquisition power to heal herself as a swift action or drinks her potion of cure moderate wounds.

Base Statistics

Without shield of faith, the fanatic preacher’s statistics are:

AC 19, touch 13, flat-footed 16; CMD 20.

STATISTICS

Str 10, Dex 16, Con 10, Int 10, Wis 16, Cha 14
Base Atk +6; CMB +6; CMD 22
Feats Judgment Surge, Martial Weapon Proficiency (arc pistol), Outflank, Precise Strike, Step UpB, Toughness, Weapon Finesse
Skills Diplomacy +8 (+10 to gather information), Intimidate +12, Knowledge (arcana) +8, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (religion) +10, Perception +10, Ride +6, Sense Motive +12 (+14 to get a hunch about a social situation), Spellcraft +10, Survival +10 (+14 to follow or identify tracks); Racial Modifiers +2 Diplomacy to gather information, +2 Sense Motive to get a hunch about a social situation
Languages Common, Elven
SQ cunning initiative, desert runner, judgment 3/day, monster lore +3, solo tactics, stern gaze, track +4, urbanite
Combat Gear potion of cure moderate wounds, scroll of consecrate, scroll of restoration, scroll of retribution, wand of stricken heart (CL 3, 10 charges); Other Gear +1 armored longcoat, +1 heavy steel shield, +1 arc pistol, masterwork dagger, cloak of protection +1, silver holy symbol of the Bountiful Morrow, 1,003 gp, 198 sp, 20 cp

SPECIAL ABILITIES

Desert Runner (Ex)

An elf fanatic descends from a line of elves who thrive in the deepest deserts, forever roaming the burned and parched lands. She receives a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. This racial trait replaces elven magic.

Urbanite (Ex)

An elf fanatic has lived in city for more than a century and has grown to know the ebb and flow of social situations just as well as the rules of the wild. She gains a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation. This racial trait replaces keen senses.

A fanatic preacher is born of the desolate wastelands but haunts the cities preaching doom and building up a following of fellow apocalyptic cultists railing against technology, aliens, ancient prophecies coming to pass, and the like.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.