Dwarven Rager CR 1
AC 18, touch 10, flat-footed 16 (+6 armor, +2 Dex, –2 rage, +2 shield)
hp 28 (2d12+10)
Fort +7, Ref +2, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), uncanny dodge
Speed 30 ft.
Melee mwk dwarven waraxe +7 (1d10+4/×3) or mwk dwarven waraxe +5 (1d10+4/×3), armor spikes +4 (1d6+2) or spiked heavy steel shield +4 (1d8+4)
Ranged throwing axe +4 (1d6+4)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, rage (8 rounds/day), rage powers (knockback)
During Combat The barbarian uses his shield primarily for defense.
When not raging, the barbarian’s statistics are AC 20, touch 12, flat-footed 18; hp 24; Fort +5, Will+2; Melee mwk dwarven waraxe +5 (1d10+2/×3) or mwk dwarven waraxe +3 (1d10+2/×3), armor spikes +2 (1d6+1) or spiked heavy shield +2 (1d8+2); Ranged throwing axe +4 (1d6+2); Str 14, Con 15; CMB +4; Skills Climb +1.
Str 18, Dex 15, Con 19, Int 10, Wis 14, Cha 6
Base Atk +2; CMB +6; CMD 16 (20 vs. bull rush or trip)
Feats Two-Weapon Fighting
Skills Climb +3, Knowledge (dungeoneering, engineering) +2, Perception +7 (+9 to notice unusual stonework), Survival +6
Languages Common, Dwarven
SQ fast movement
Combat Gear acid; Other Gear masterwork breastplate with armor spikes, spiked heavy steel shield, masterwork dwarven waraxe, throwing axe, 2 gp
DESCRIPTIONThe most adventurous, thrill-seeking, and foolhardy dwarves can go a little mad, roaming the land in their search for blood and battle.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.