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Seance Medium (Human Bard 10)

Seance Medium CR 9

XP 6,400
Human Bard 10
NE Medium humanoid (human)
Init +2; Senses Perception +15

DEFENSE

AC 13, touch 13, flat-footed 11 (+1 deflection, +2 Dex)
hp 58 (10d8+10)
Fort +4, Ref +9, Will +9; +4 vs. bardic performance, language-dependent, and sonic

OFFENSE

Speed 30 ft.
Melee +1 light mace +10/+5 (1d6)
Ranged +1 blowgun +11/+6 (1d2+1)
Special Attacks bardic performance 29 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion)
Bard Spells Known (CL 10th; concentration +17)

4th (2/day)legend lore, modify memory (DC 21)
3rd (4/day)blink, dispel magic, major image (DC 20), scrying (DC 20)
2nd (5/day)cure moderate wounds (DC 19), hypnotic pattern (DC 19), suggestion (DC 19), summon swarm, whispering wind
1st (7/day)comprehend languages, hideous laughter (DC 18), silent image (DC 18), unseen servant, ventriloquism (DC 18)
0th (at will)dancing lights, detect magic, ghost sound (DC 17), lullaby (DC 17), mage hand, open/close

TACTICS

Before Combat The bard drinks a potion of eagle’s splendor.

During Combat The bard disrupts spellcasters with dispel magic or readied blowgun attacks, and casts blink to protect himself in melee.

Base Statistics

Without eagle’s splendor, the bard’s statistics are Bard Spells Known reduce spell DCs by 2; Cha 20; Skills Bluff +21, Diplomacy +18, Disguise +7, Perform (act) +14, Perform (keyboard) +18, Perform (oratory) +14.

STATISTICS

Str 8, Dex 14, Con 12, Int 10, Wis 14, Cha 24
Base Atk +7; CMB +6; CMD 19
Feats Deceitful, Point-Blank Shot, Precise Shot, Skill Focus (Bluff), Weapon Finesse, Weapon Focus (blowgun)
Skills Bluff +23, Diplomacy +20, Disguise +9, Knowledge (arcana) +11, Knowledge (history) +9, Knowledge (planes) +12, Knowledge (religion) +13, Perception +15, Perform (act) +16, Perform (keyboard) +20, Perform (oratory) +16, Sense Motive +10, Sleight of Hand +10, Spellcraft +10
Languages Common
SQ bardic knowledge +5, jack-of-all-trades (use any skill), lore master 1/day, versatile performance (act, keyboard, oratory)
Combat Gear elixir of fire breath, potions of eagle’s splendor (2), potions of mage armor (2); Other Gear +1 blowgun, +1 light mace, headband of alluring charisma +2, ring of protection +1, 343 gp

DESCRIPTION

Mediums prey on those who have lost loved ones, or sentimental souls who wish to contact the great beyond.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.