Mother Of Beasts CR 9
Speed 20 ft.
Melee +1 falchion +11/+6 (2d4+5/18–20)
Special Attacks aura of madness (DC 19, 10 rounds/day), channel negative energy 4/day (DC 16, 5d6), might of the gods (+10, 10 rounds/day)
Domain Spell-Like Abilities (CL 10th; concentration +14)
7/day—strength surge (+5), vision of madness (+/–5)
Cleric Spells Prepared (CL 10th; concentration +14)
5th—flame strike (DC 19), righteous mightD, summon monster V
4th—confusionD (DC 18), cure critical wounds, summon monster IV (2), unholy blight (DC 18)
3rd—blindness/deafness, magic circle against good, magic vestmentD, summon monster III, water breathing
2nd—bull’s strengthD, cure moderate wounds, darkness, shield other, silence (DC 16), summon monster II
1st—bane (DC 15), bless, command (DC 15), cure light wounds, divine favor, enlarge personD (DC 15)
0th (at will)—create water, detect magic, light, mending
During Combat The cleric drinks a potion of invisibility, then uses summon monster V and summon monster IV to overwhelm opponents, and attacks with flame strike, casting righteous might before entering melee.
Str 16, Dex 8, Con 14, Int 10, Wis 18, Cha 12
Base Atk +7; CMB +10; CMD 20
Feats Augment Summoning, Combat Casting, Heavy Armor Proficiency, Improved Initiative, Power Attack, Spell Focus (conjuration)
Skills Handle Animal +11, Heal +8, Knowledge (nature) +1, Knowledge (religion) +6, Perception +14, Spellcraft +8
Combat Gear potions of invisibility (2); Other Gear +1 full plate, +1 falchion, cloak of resistance +1, headband of inspired wisdom +2, ring of protection +1, silver unholy symbol, 110 gp
The mother of beasts serves the goddess of madness and monsters. She looks after horrible creatures and summons extraplanar beings to defend herself and her pets.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.