Town Archmage (Human Diviner 9)

Town Archmage
CR 8

XP 4,800
Male human diviner 9
LN Medium humanoid (human)
Init +10; Senses Perception +0

DEFENSE

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 34 (9d6)
Fort +5, Ref +8, Will +6

OFFENSE

Speed 30 ft.
Melee masterwork quarterstaff +4 (1d6-1)
Wizard Spells Prepared (CL 9th; concentration +14)

5thcontact other plane, teleport
4thresilient sphere (DC 19), locate creature (2)
3rdnondetection, dispel magic, tongues, clairaudience/clairvoyance
2ndeagle’s splendor, locate object (2), mirror image (2)
1stmagic missile (4), detect undead
0detect magic, read magic, light, mage hand

Banned Schools enchantment, necromancy

STATISTICS

Str 9, Dex 14, Con 10, Int 20, Wis 10, Cha 12
Base Atk +4; CMB +3; CMD 15
Feats Eschew Materials, Greater Spell Focus (divination), Improved Initiative, Scribe Scroll, Silent Spell, Spell Focus (divination), Spell Mastery (clairaudience/clairvoyance, contact other plane, detect undead, dispel magic, eagle’s splendor, locate creature, locate object, mirror image, magic missile, nondetection, teleport, tongues)
Skills Diplomacy +10, Knowledge (Arcana) +17, Knowledge (Engineering) +17, Knowledge (Local) +17, Knowledge (Nobility) +17, Knowledge (Planes) +17 Linguistics +17, Perception +10, Spellcraft +17
Languages Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Ignan, Orc, Sylvan, Terran
SQ arcane bond (bonded ring), cantrips, diviner’s fortune, forewarned, scrying adept
NPC Gear cloak of resistance +2, masterwork quarterstaff, rod of lesser metamagic (extend), scroll of sending, scroll of acid arrow, scroll of blur, wand of unseen servant, noble outfit, common outfit, 200 gp gold ring containing a flawless ruby, scrying mirror (1000gp)

Section 15: Copyright Notice

The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.

scroll to top