Home >Bestiary >NPCs >NPCs (CR 8) >

Sacred Killer (CR 8)

Sacred Killer CR 8

XP 4,800
Half-orc cleric 1/assassin 2/rogue 6
NE Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +13

DEFENSE

AC 21, touch 16, flat-footed 15 (+4 armor, +5 Dex, +1 dodge, +1 shield)
hp 68 (1d8+6d8+2d8+24)
Fort +7, Ref +11, Will +6; +1 vs. poison
Defensive Abilities evasion, improved uncanny dodge, orc ferocity, trap sense +2

OFFENSE

Speed 30 ft.
Melee mwk short sword +12 (1d6/19–20 plus poison)
Ranged mwk needler +11 (1d4 plus poison)
Special Attacks channel negative energy 2/day (DC 9, 1d6), death attack (DC 14), sneak attack +4d6
Domain Spell-Like Abilities (CL 1st; concentration +2)

4/day—bleeding touch, copycat

Cleric Spells Prepared (CL 1st; concentration +2)

1stbless, disguise selfD, divine favor
0th (at will)bleed (DC 11), detect poison, guidance

D Domain spell; Domains Death, Trickery

TACTICS

Before Combat The assassin attempts to use his scroll of invisibility and coats his short sword with poison while loading his needler with a poisoned nanite canister.

During Combat The assassin begins combat by studying his foe for a death attack with his needler. When making this attack, he uses Channel Smite, Deadly Aim, and Vital Strike to do as much damage as possible. Against groups of foes, he uses his flash grenade and makes sneak attacks against blinded foes.

STATISTICS

Str 10, Dex 20, Con 14, Int 14, Wis 12, Cha 8
Base Atk +5; CMB +5; CMD 21
Feats Channel Smite, Deadly Aim, Dodge, Step Up, Vital Strike, Weapon Finesse
Skills Bluff +11, Climb +8, Disguise +7, Intimidate +9, Knowledge (local, nobility, religion) +10, Perception +13, Sense Motive +13, Sleight of Hand +13, Spellcraft +10, Stealth +17
Languages Common, Dwarven, Orc
SQ aura, orc blood, poison use, rogue talents (bleeding attack +4, finesse rogue, surprise attack), trapfinding +3, weapon familiarity
Combat Gear potion of cure serious wounds, scroll of invisibility, scroll of magic weapon (2), black adder venom (2), giant wasp poison (2), greenblood oil (2); Other Gear +1 omniweave armor, masterwork buckler, masterwork short sword, masterwork needler with 5 nanite canisters, belt of incredible dexterity +2, flash grenade.

Most evil temples and cults use sacred killers to enforce their twisted will or to eliminate annoying enemies.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.