Speed 20 ft.
Melee +1 spear +13 (1d8+7/×3)
Ranged mwk heavy crossbow +6 (1d10/19–20)
Special Attacks channel positive energy 6/day (DC 12 [DC 14 against undead], 2d6)
Bloodline Spell-Like Abilities (CL 4th; concentration +5)
4/day—heavenly fire (1d4+2)
5/day—rebuke death, touch of glory
Cleric Spells Prepared (CL 5th; concentration +7)
3rd—prayer, searing light D
2nd—bless weapon D, delay poison, remove paralysis, shield other
1st—cure light wounds D, divine favor (2), protection from evil, remove fear
0th (at will)—create water, guidance, purify food and drink, stabilize
2nd (5/day)—bull’s strength, protection from arrows
1st (7/day)—bless, burning hands (DC 12), enlarge person, shield, true strike
0th (at will)—dancing lights, detect magic, detect poison, mage hand, mending, message, read magic
Before Combat The mystic theurge casts bull’s strength.
Str 22, Dex 10, Con 14, Int 8, Wis 14, Cha 12
Base Atk +5; CMB +11; CMD 21
Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Eschew Materials, Extra Channel, Toughness, Weapon Focus (spear)
Skills Diplomacy +7, Knowledge (arcana, religion) +5, Knowledge (nobility) +4, Perception +8, Spellcraft +3
SQ aura, bloodline arcana (summoned creatures gain DR 2/evil), combined spells (1st)
Combat Gear +1 bolts (3), +1 evil outsider–bane bolts (3), +1 undead–bane bolts (3), scrolls of cure serious wounds (2), scrolls of neutralize poison (2), scroll of remove disease, antitoxin (2), holy water (2); Other Gear +1 breastplate, +1 spear, masterwork heavy crossbow with 10 bolts, amulet of natural armor +1, cloak of resistance +1, pair of platinum rings (worth 50 gp), 287 gp
DESCRIPTIONThese theurges support righteous causes, especially ones that involve destroying undead.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.