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Evil Cult Leader (Human Cleric 9)


Cult Leader CR 8

XP 4,800
Male human cleric 9
CE Medium humanoid (human)
Init –1; Senses Perception +3
Aura destructive aura (+4, 9 rounds/day)

DEFENSE

AC 20, touch 10, flat-footed 20 (+6 armor, +1 deflection, –1 Dex, +4 natural)
hp 89 (9d8+45)
Fort +11, Ref +2, Will +11
Resist cold 10

OFFENSE

Speed 20 ft.
Melee +1 morningstar +13/+8 (1d8+7)
Ranged sling +8 (1d4+6)
Special Attacks channel negative energy 4/day (DC 15, 5d6), destructive smite (+4, 6/day), surge (+12, 6/day)
Cleric Spells Prepared (CL 9th; concentration +12)

5thgreater command (DC 18), ice stormD
4th
control waterD, freedom of movement, unholy blight (DC 17)
3rdbestow curse (DC 16), dispel magic, prayer, water breathing, water walkD
2ndbull’s strength, fog cloud, hold person (DC 15), slipstreamD, sound burst (DC 15), spiritual weapon
1stcommand (DC 14), cure light wounds, divine favor, obscuring mist, protection from good, true strikeD
0 (at will)create water, guidance, light, resistance
D Domain spell; Domains Destruction, Water (Oceans)

TACTICS

Before Combat When he hears the sounds of combat elsewhere in the temple, he drinks his potion of barkskin and casts bull’s strength and divine favor.

During Combat He tries to remain at range while the cultist accompanying him engages foes. He does not hesitate to channel energy, even if his ally is within range. He uses his surge granted power to keep enemies away from him, but if pressed into melee combat, he defends himself with his trident.

Morale He fights to the death.

STATISTICS

Str 17, Dex 8, Con 16, Int 10, Wis 17, Cha 12
Base Atk +6; CMB +9; CMD 19
Feats Combat Casting, Great Fortitude, Iron Will, Power Attack, Toughness, Vital Strike
Skills Diplomacy +7, Heal +7, Knowledge (history) +4, Knowledge (religion) +10, Linguistics +4, Sense Motive +8, Spellcraft +6, Swim +14
Languages Abyssal, Common
Combat Gear potion of barkskin +4 (2); Other Gear +1 scale mail, +1 morningstar, sling with 10 bullets, ring of protection +1, ring of swimming, gold-threaded chasuble (worth 50 gp), silver ceremonial tiara (worth 150 gp), gold unholy symbol (worth 50 gp)

Section 15: Copyright Notice – Pathfinder Adventure Path #46: Wake of the Watcher

Pathfinder Adventure Path #46: Wake of the Watcher. © 2011, Paizo Publishing, LLC; Author: Greg A. Vaughan.