Wizard Extraordinaire (Human Universalist 7)


Wizard Extraordinaire
CR 6

XP 2,400
Male human universalist 7
N Medium humanoid (human)
Init +2; Senses Perception +6 (+8 while his familiar is within arm’s reach)

DEFENSE

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 34 (7d6+7)
Fort +4, Ref +5, Will +7

OFFENSE

Speed 30 ft.
Melee masterwork quarterstaff +3 (1d6-1)
Special Attacks hand of the apprentice (5/day)
Wizard Spells Prepared (CL 7th; concentration +12)

4tharcane eye, dimension door
3rdarcane sight, fireball (DC 18), fly
2ndarcane lock, invisibility, magic mouth, scorching ray
1stmage armor (2), magic missile (3), unseen servant
0detect magic, mending, prestidigitation, read magic

STATISTICS

Str 8, Dex 14, Con 12, Int 20, Wis 8, Cha 14
Base Atk +3; CMB +2; CMD 15
Feats Brew Potion, Combat Casting, Craft Wand, Craft Wondrous Item, Iron Will, Magical Aptitude, Scribe Scroll
Skills Bluff +9, Disguise +9, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (nature) +15, Knowledge (planes) +15, Linguistics +15, Perception +6 (+8 while his familiar is within arm’s reach), Spellcraft +17
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal, Sylvan, Terran, Undercommon
SQ arcane bond (owl familiar), cantrips
NPC Gear cloak of resistance +1, disguise kit, fake beard, headband of vast intelligence +2 (perception), masterwork quarterstaff

Section 15: Copyright Notice

The War of the Goblin King

The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.
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