Legendary Samurai (CR 6)

Legendary Samurai CR 6

XP 2,400
Human legendary samurai 7
NG Medium humanoid (human)
Init +5; Perception +9

DEFENSE

AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 42 (7d10+14)
Fort +9, Ref +4, Will +5

OFFENSE

Speed 30 ft.
Melee +1 katana +10 (1d8+10, 18-20/x2)
Ranged mwk composite longbow +9 (1d8+3, 20/x3), ranged cut +10 (1d6+10, 18-20/x2)

TACTICS

Before Combat Not taking time to hide from opponents or otherwise surprise them, the legendary samurai begins most combats openly facing foes.

During Combat Preferring melee combat, the legendary samurai often steps in while employing his utility slash to beguile opponents, openly engaging foes who would look to be his equal. If required, he will use his ranged cut to engage foes who are outside of his normal attack radius, but this is only as a last resort, often looking for ways to fell such opponents.

STATISTICS

Str 16, Dex 13, Con 12, Int 10, Wis 8, Cha 16
Base Atk +7; CMB +10; CMD 21 Feats Great Fortitude, Improved Initiative, Power Attack, Toughness, Vital Strike, Weapon Focus (katana)
Skills Diplomacy +13, Heal +9, Knowledge (local) +10, Perception +9, Sense Motive +9
Languages Common
SQ banner, blazing initiative, challenge, dragon defense, iaijutsu strike, iaijutsu technique (ranged cut, utility slash), kiai arts, resolve, samurai’s renown, sheathe block, sheath control, spirit (3 max), spirit charge, warrior’s grace (loyal aid, safe house)
Combat Gear potion of cure moderate wounds (2), +1 breastplate, +1 katana, mwk composite (+3) longbow, cloak of resistance +1, 400 gp

ABOUT

Using the legendary samurai in your games: The legendary samurai is intended to be a friendly face in a new land, and may be placed wherever PCs are. An outsider like them, the legendary samurai is a likeable fellow who’s willing to assist others and create a friendly atmosphere for players, as well as act as a possible romantic interest. Consider introducing him at a time when the players feel they need an ally, allowing for him to help smooth over any issues. In contrast, if the players are non-good or even evil, the legendary samurai serves as a fun opponent. Allow him to be played up before introducing him, making him more of a local legend. By the time the players are ready to fight him, they should be aware of who he is and especially the damage killing him would do to the community. The legendary samurai serves as a fun way to help a non-good player slowly shift towards good, seeing the way his deeds impact others for the better. Either way, the legendary samurai is intended to be a naturally good person, and his role in the story should reflect that.

Boon: Unlike others, the legendary samurai starts with a default attitude of friendly towards all creatures unless they pose a deliberate threat to him or others. A DC 15 Diplomacy check is required to make the legendary samurai helpful (this DC is doubled in the case of people who are brazenly egotistical or outwardly evil). Those who manage to make the legendary samurai helpful can request his aid in traversing new territory, gain a +4 circumstance bonus to a single Diplomacy check made against someone the legendary samurai has spoken with, or train with him for a week to gain Quick Draw as a bonus feat.

Section 15: Copyright Notice

Legendary Samurai © 2018, Legendary Games; Authors N. Jolly, Siobhan Bjorknas, Adam Ricks, and Wren Rosario

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