Laser Slinger (Human Gunslinger 6)

This hard-eyed stranger holds a strange weapon in his hand that resembles a pistol but glows with a pale blue light.

Laser Slinger CR 6

XP 2,400
Human gunslinger 6
CG Medium humanoid (human)
Init +5; Senses Perception +11

DEFENSE

AC 20, touch 16, flat-footed 15 (+4 armor, +1 deflection, +3 Dex, +2 dodge)
hp 61 (6d10+24)
Fort +8, Ref +9, Will +5
Defensive Abilities nimble +2

OFFENSE

Speed 30 ft.
Melee mwk dagger +8/+3 (1d4+1/19–20)
Ranged laser pistol +10 touch (1d8+3 fire) or mwk pistol +10 touch (1d8/×4)
Special Attacks grit (2), gun training (laser pistol, +3)

STATISTICS

Str 12, Dex 17, Con 14, Int 10, Wis 14, Cha 8
Base Atk +6; CMB +7; CMD 23
Feats Gunsmithing, Point-Blank Shot, Precise Shot, Rapid Shot, Toughness, Weapon Focus (laser pistol)
Skills Acrobatics +11, Craft (mechanical) +9, Knowledge (engineering) +9, Perception +11, Sleight of Hand +11
Languages Common
SQ deeds (deadeye, gunslinger initiative, gunslinger’s dodge, pistol-whip, quick clear, utility shot), gunsmith, rare resources

SPECIAL ABILITIES

Laser Pistol (Ex)

The laser slinger’s laser pistol is a one-handed firearm that shoots a beam of highly focused light at its target, dealing 1d8 points of fire damage on a successful hit. The gun has a range increment of 50 feet, and its attacks resolve against the target’s touch AC.

Lasers can pass through force fields and force effects like a wall of force without damaging that field to strike a foe beyond. Objects like glass or other transparent barriers do not provide cover from lasers (but unlike force barriers, glass still takes damage from a laser strike passing through it). Invisible creatures are immune to damage caused by lasers. Fog, smoke, and other clouds provide cover in addition to concealment from laser attacks. Each shot expends 1 charge of the gun’s 10-charge capacity.

As a semiautomatic weapon, the gun fires one shot per attack. If the laser slinger wishes, he can fire an additional shot per round as if using the Rapid Shot feat. This additional shot can stack with the additional shot granted by Rapid Shot, but when it does so, it increases the penalty for all shots fired that round to –6. A laser pistol is worth 10,000 gp and weighs 2 pounds.

Advanced Silverdisks (Ex)

These small, coin-sized discs are etched with circuitry, and contain 10 charges each. When placed in a special slot in the laser pistol, a silverdisk transfers its charge into the gun’s internal capacitors, effectively reloading the weapon. A silverdisk can be recharged (with a 20% chance of being destroyed) with an active generator. A charged silverdisk glows with light equivalent to that of a candle. A silverdisk is worth 100 gp as long as it is capable of holding a charge; a dead silverdisk is worth 1 gp.

Rare Resources (Ex)

The laser slinger’s access to the rare and expensive technology of the land’s many metal ruins increases his wealth to that of a PC of her level.

This increases his CR by 1.

ECOLOGY

Environment any
Organization solitary
Treasure NPC gear (oil of magic weapon, potion of cat’s grace, potions of cure moderate wounds [2], antitoxin, mwk chain shirt, laser pistol, mwk dagger, mwk pistol with 20 bullets and 20 paper alchemical cartridges [bullet], cloak of resistance +1, ring of protection +1, black powder horn with 20 doses of black powder, everburning torch, mwk artisan’s tools, 5 Advanced silverdisks worth 100 gp each, 40 gp)

Not content with black powder guns, the laser slinger tracks down and masters higher-tech weaponry.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Numeria, Land of Fallen Stars © 2014, Paizo Inc.; Authors: Jim Groves and Russ Taylor.

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