Holy Warrior CR 6
Speed 20 ft.
Melee +1 greatsword +10/+5 (2d6+4/19–20) or lance +9/+4 (1d8+3/x3) or dagger +9/+4 (1d4+2/19–20)
Ranged +1 composite longbow +11/+11/+6 (1d8+3/x3) or dagger +10 (1d4/19–20)
Special Attacks smite evil (3/day, +2 attack and AC, +7 damage)
Spell-Like Abilities (CL 7th; concentration +9)
At Will—detect evil
Str 14, Dex 17, Con 12, Int 10, Wis 8, Cha 14
Base Atk +7; CMB +9; CMD 22
Feats Deadly Aim, Manyshot, Point Blank Shot, Power Attack, Rapid Shot
Skills Craft (armor) +4, Craft (weapons) +4, Diplomacy +6, Handle Animal +6, Heal +4, Knowledge (nobility) +4, Knowledge (religion) +4, Perception +4, Ride +10, Sense Motive +4
SQ aura of good, channel positive energy (DC 15, 4d6), divine bond (weapon +1), lay on hands (3d6, 5/day), mercies (fatigued, dazed)
Gear +1 breastplate, +1 greatsword, +1 composite longbow (+2 Str) with 20 arrows, 10 cold iron arrows, and 10 alchemical silver arrows, dagger, lance, silver holy symbol, light horse (combat trained) with military saddle
Boon A holy warrior can accompany the PCs for up to 3 days on a mission consistent with his alignment or can send a squad of up to four temple guards (as guards) for 1 day.
Holy warriors are divinely sanctified and anointed warriors, raining death with bow and blade upon the forces of darkness and bringing hope and rescue to the desperate. Holy warriors are versatile combatants and could be masters of a temple or monastery. A holy warrior might command ten temple guards (as guards, CR 9), while a pair of holy warriors might escort a priest (CR 10). A half dozen could be a saint’s honor guard (CR 13).