Diplomat CR 6
During Combat The diplomat prefers to fence with words rather than blades, but handles a rapier competently. She tries to talk her opponents out of fighting, emphasizing the legal and political trouble caused by harming an official diplomat.
Str 9, Dex 12, Con 8, Int 12, Wis 10, Cha 16
Base Atk +6; CMB +5; CMD 16
Feats Alertness, Iron Will, Persuasive, Skill Focus (Diplomacy, Knowledge [history])
Skills Bluff +14, Diplomacy +19, Intimidate +10, Knowledge (geography, religion) +5, Knowledge (history) +14, Knowledge (nobility) +8, Linguistics +6, Perception +12, Perform (dance) +7, Ride +5, Sense Motive +13
Languages Common, Dwarven, Elven, Giant, Goblin
SQ elf blood
Combat Gear potion of cure moderate wounds; Other Gear dagger, masterwork rapier, cloak of resistance +1, figurine of wondrous power (silver raven), antitoxin (4), noble’s outfit, signet ring, 298 gp
Exposed since birth to the contentious relationships between disparate races and nationalities, the diplomat found her calling in resolving the differences of others. Her half-elven lifespan means she has dealt with three or more generations of human nobility in various countries and is well versed in evolving etiquette. Slow-burning feuds and several attempts on her life have made her cautious and patient in her work.
Some of her remaining wealth is in the form of jewelry appropriate to her station (worth approximately 50 gp).
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.