Ranger CR 5
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 39 (6d10+6)
Fort +7, Ref +10, Will +6
Speed 20 ft.
Melee longsword +6/+1 (1d8/19–20)
Ranged +1 longbow +10/+5 (1d8/×3)
Special Attacks favored enemy (humans +4, evil outsiders +2), favored terrain (plains +2)
Spells Prepared (CL 3rd; concentration +6)
Before Combat When escorting refugees, hes avoids combat whenever possible. If a fight is inevitable, he casts pass without trace on the people he’s helping to allow them to escape.
During Combat He ambushes from cover whenever possible, engaging in hit-and-run tactics to delay the enemy, preferring to stay at range near cover.
Morale He retreats as soon as those under his protection or command are safe.
Base Atk +6; CMB +6; CMD 18
Feats Endurance, Far Shot, Improved Lightning Reflexes, Lightning Reflexes, Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Skills Climb +6, Heal +12, Knowledge (geography) +10, Knowledge (nature) +10, Perception +12, Ride +8, Stealth +8, Survival +12, Swim +6
Languages Common, Halfling
SQ hunter’s bond (companions), track +3, wild empathy +5
Combat Gear potion of cure moderate wounds, potion of invisibility; Other Gear masterwork breastplate, +1 longbow with 20 arrows, dagger, longsword, cloak of resistance +1, 308 gp