Cave Stalker CR 5
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 54 (6d8+24)
Fort +5, Ref +8, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion, trap sense +2, uncanny dodge
Before Combat The rogue prefers to find an elevated spot so she can shoot opponents while they waste time climbing to her.
Str 13, Dex 16, Con 16, Int 10, Wis 14, Cha 6
Base Atk +4; CMB +5; CMD 18 (22 vs. bull rush or trip)
Feats Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Weapon Focus (light crossbow)
Skills Acrobatics +12 (+8 when jumping), Climb +12, Escape Artist +12, Knowledge (dungeoneering) +9, Perception +11 (+13 to notice unusual stonework), Stealth +12, Survival +8, Swim +10
Languages Common, Dwarven
SQ rogue talents (combat trick, resiliency, weapon training), trapfinding +3
Combat Gear potion of cure moderate wounds, potions of spider climb (2), alchemist’s fire (2); Other Gear +1 studded leather, +1 light crossbow with 20 bolts, masterwork short sword, climber’s kit, 308 gp
DESCRIPTIONThe cave stalker is an experienced spelunker and treasure hunter.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.