He is a plain-looking man dressed in paint-stained rags.
Speed 30 ft.
Melee unarmed strike +4 (1d3 nonlethal)
Tactics He is no fighter, and he knows it. In combat, he cowers behind his allies, throwing punches only when there’s no other choice. He flees if all his allies are defeated, or if reduced to less than 15 hit points. If he does so, his primary goal is to find a small dark place to hide, and he eventually works his way back to his home only to be eaten by the otyughs if the PCs haven’t defeated them.
Str 10, Dex 14, Con 12, Int 13, Wis 8, Cha 9
Base Atk +4; CMB +4; CMD 16
Feats Alertness, Great Fortitude, Skill Focus (Craft [painting], Profession [painter])
Skills Acrobatics +11, Craft (painting) +13, Diplomacy +8, Knowledge (history, religion) +10, Perception +10, Profession (painter) +11, Sense Motive +10, Stealth +11
Languages Common, Draconic
Gear stained clothes, painter’s equipment
His skin is covered with flea bites and his eyes are sunken—he’s barely been sleeping an hour or two at a time. The man is desperate, and wants only to escape the nightmare that has captured him.
Upon seeing anyone other than his captor, He immediately falls to his knees and breaks into desperate sobs, begging for rescue between each heartbreaking shudder. He does or says anything to reward his rescuers, but his mind isn’t so far gone that he just hands out all his information to anyone.
The tactics section above should only be used if he is forced to fight; he will seek any and all ways to avoid doing so!
Pathfinder 9: Escape from Old Korvosa. Copyright 2008, Paizo Publishing LLC. Author: Richart Pett