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Generic Bard (Human Bard 4)

Bard CR 4

XP 1,200
Male human bard 4
NG Medium humanoid
Init +6; Senses Perception +8

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 25 (4d8+4)
Fort +2, Ref +6, Will +4; +2 vs. illusions; +4 vs. bardic music, language-dependent, sonic effects

OFFENSE

Speed 30 ft.
Melee +1 longsword +7 (1d8+4/19–20)
Ranged light crossbow +5 (1d8/19–20)
Special Attack bardic performance 21 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +1)
Spells Known (CL 4th; concentration +9)

2nd (2/day)— glitterdust (DC 17), sound burst (DC 17)
1st (4/day)— cure light wounds, disguise self (DC 16), silent image (DC 16), unseen servant
0 (6/day)— dancing lights, detect magic, ghost sound (DC 15), mage hand, prestidigitation, read magic
STATISTICS

Str 16, Dex 14, Con 12, Int 16, Wis 11, Cha 20
Base Atk +3; CMB +6; CMD 18
Feats Arcane Strike, Extra Performance, Improved Initiative
Skills Acrobatics +6, Appraise +7, Bluff +10, Diplomacy +12, Disable Device +4, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (engineering) +5, Knowledge (geography) +8, Knowledge (History) +8, Knowledge (local) +9, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +9, Perception +8, Perform (oratory) +12, Sense Motive +4, Sleight of Hand +6
Spellcraft
+9, Stealth +7
Languages Aklo, Common, Elven, Infernal, Orc, Undercommon, two others
SQ bardic knowledge +2, traits (Lore Seeker, Skeptic), versatile performance (oratory), well-versed
Combat Gear wand of cure light wounds (8 charges), wand of cure moderate wounds (18 charges), alchemist fire (2), holy water (4); Other Gear leather armor, +1 longsword, light crossbow with 30 bolts, antitoxin (4), backpack, dark creeper poison (2 doses), ink pen, journal, “milky” potion, signal whistle, silk rope (50 ft.), sunrod (3), thieves’ tools, vials of ink (2), waterskin, wooden holy symbol, 940 gp