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Herald of the False God (Human Fighter 2/Rogue 3)

Herald of the False God CR 4

XP 1,200
Female human fighter 2/rogue 3
LE Medium humanoid
Init +3; Senses Perception +6

DEFENSE

AC 21, touch 14, flat-footed 17 (+4 armor, +3 Dex, +1 dodge, +3 shield)
hp 40 (5 HD; 2d10+3d8+12)
Fort +5, Ref +6, Will +2 (+3 vs. fear)
Defensive Abilities bravery +1, evasion, trap sense +1

OFFENSE

Speed 30 ft.
Melee mwk rapier +7 (1d6+3/18–20), light shield +5 (1d4+1)
Ranged mwk light weapon +8 (1d8/19–20)
Special Attacks sneak attack +2d6

TACTICS

Before Combat If noticed before combat begins, she drinks her potion of invisibility.

During Combat She prefers to flank and make sneak attacks, and will partner with one or more acolytes to do so.

Morale She fights until she’s at 10 hit points or fewer; then she drinks her potion of invisibility (if she hasn’t already) and flees.

STATISTICS

Str 16, Dex 16, Con 13, Int 8, Wis 12, Cha 10
Base Atk +4; CMB +7; CMD 21
Feats Dodge, Improved Shield Bash, Mobility, Shield Focus, Two-Weapon Fighting, Toughness, Weapon Focus (rapier)
Skills Acrobatics +11, Bluff +6, Disable Device +11, Intimidate +7, Knowledge (local) +5, Perception +8, Stealth +11
Languages Common
SQ rogue talent (weapon Training), trapfinding +1
Combat Gear potion of cure moderate wounds, potion of invisibility; Other Gear +1 studded leather, +1 light steel shield, masterwork light weapon with 20 bolts, masterwork rapier, black robes, iron mask, sunrods (2), thieves’ tools, 134 gp

Section 15: Copyright Notice – Pathfinder Module: City of Golden Death
Pathfinder Module: City of Golden Death. Copyright 2010, Paizo Publishing, LLC. Author: Joshua J. Frost.