Guild Initiate CR 4
Speed 20 ft.
Melee +1 short sword +9 (1d4+1/19–20)
Ranged mwk hand crossbow +9 (1d3/19–20)
Special Attacks sneak attack +3d6
Str 10, Dex 18, Con 14, Int 10, Wis 8, Cha 15
Base Atk +3; CMB +2; CMD 16
Feats Improved Initiative, Lightning Reflexes, Point-Blank Shot, Weapon Finesse
Skills Acrobatics +14 (+10 when jumping), Bluff +10, Climb +10, Disable Device +14, Knowledge (local) +8, Perception +9, Sleight of Hand +12, Stealth +16
Languages Common, Halfling
SQ rogue talents (finesse rogue, slow reactions), trapfinding +2
Combat Gear potions of cure light wounds (2), potion of invisibility; Other Gear masterwork studded leather, +1 short sword, masterwork hand crossbow with 20 bolts, masterwork thieves’ tools, tindertwig (5), 60 gp
DESCRIPTIONThe guild initiate is a rogue who is still seeking to prove his worth to a thieves’ guild.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.