Forgotten Cabalist (Human Cleric of Ahriman 5)

Forgotten Cabalist CR 4

XP 1,200
Human Cleric of Ahriman 5
NE Medium humanoid (human)
Init+1; Senses Perception +4

DEFENSE

AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 31 (5d8+5)
Fort +6, Ref +3, Will +8

OFFENSE

Speed 30 ft.
Melee mwk scorpion whip +4 (1d–1) or dagger +4 (1d4–1/19–20)
Special Attacks channel negative energy 5/day (DC 16, 3d6), destructive smite (+2, 6/day)
Domain Spell-Like Abilities (CL 5th; concentration +8)

6/day—touch of evil (2 rounds)

Cleric Spells Prepared (CL 5th; concentration +8)

3rdbestow curse (DC 16), call lightningD (DC 16), dispel magic
2ndgust of windD (DC 15), shatter, silence (DC 15), undetectable alignment
1stcommand (DC 14), cure light wounds, doom (DC 14), forbid action (DC 15), true strikeD
0th (at will)create water, detect magic, read magic, resistance

D Domain spell; Domains Catastrophe, Evil

STATISTICS

Str 8, Dex 12, Con 12, Int 13, Wis 16, Cha 14
Base Atk +3; CMB +2 (+4 trip); CMD 15 (17 vs. trip)
Feats Combat Expertise, Improved Channel, Improved Trip, Weapon Finesse
Skills Bluff +5, Craft (alchemy) +5, Diplomacy +6, Disguise +5, Knowledge (local) +3, Linguistics +6, Perception +4, Spellcraft +6, Stealth +5, Use Magic Device +7
Languages Abyssal, Common, Infernal, +1 additional
SQ aura
Combat Gear potion of invisibility, scroll of owl’s wisdom, wand of cure light wounds (50 charges); Other Gear +1 chain shirt, mwk scorpion whip, dagger, cloak of resistance +1

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.

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