Confident and careful, this guard captain has a determined gait and wields a crossbow in addition to her fine blades.
City Watch Captain CR 4
Str 15, Dex 15, Con 12, Int 13, Wis 10, Cha 10
Base Atk +5; CMB +7; CMD 19
Feats Combat Expertise, Exotic Weapon Proficiency (swordbreaker dagger), Improved Disarm, Two-Weapon Fighting, Weapon Focus (longsword), Weapon Focus (swordbreaker dagger), Weapon Specialization (longsword)
Skills Climb +5, Handle Animal +6, Intimidate +6, Knowledge (local) +4, Perception +5, Ride +5
Languages Common, +1 additional
SQ armor training 1
Organization solitary, pair, or trio
Treasure NPC gear (masterwork chainmail, +1 longsword, masterwork light crossbow with 20 bolts, masterwork swordbreaker dagger, potions of cure light wounds , masterwork manacles, signal whistle, other treasure)
Watch captains are selected from the ranks of proven city guards and undergo more training than standard troops. The Captain demands intelligent watch captains, and many are trained in investigative techniques to help solve ongoing crimes throughout the city, as well as to collect valuable evidence that helps determine a suspect’s guilt or innocence. Watch captains train in deadlier weapons than their more common counterparts, and most prefer to wield two blades at a given time; like city guards, however, they prefer to use nonlethal means to handle minor crimes, and are adept at disarming their opponents with their swordbreaker daggers.
Pathfinder Campaign Setting: Magnimar, City of Monuments, © 2012, Paizo Publishing, LLC; Authors: Adam Daigle and James Jacobs.