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Illusionist (Human Wizard 4)


Illusionist CR 3

XP 800
Male human wizard (illusionist) 4
CG Medium humanoid
Init +1; Senses Perception +5

DEFENSE

AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 30 (4d6+12)
Fort +3, Ref +2, Will +5

OFFENSE

Speed 30 ft.
Melee dagger +1 (1d4–1/19–20)
Ranged light crossbow +3 (1d8/19–20)

Illusionist Spells Prepared (CL 4th; concentration +8)

2ndcreate pit* (DC 16), hypnotic pattern (DC 18), invisibility, staggering fall (DC 16)
1stcolor spray (DC 17), grease (DC 15), mage armor, silent image (DC 17)
0 (at will)dancing lights, detect magic, ghost sound, mage hand, read magic
Opposition Schools Evocation, Necromancy

STATISTICS

Str 8, Dex 13, Con 14, Int 18, Wis 12, Cha 10
Base Atk +2; CMB +1; CMD 12
Feats Cypher Magic**, Greater Spell Focus (illusion), Scribe Scroll, Spell Focus (illusion)
Skills Appraise +8, Craft (alchemy) +8, Intimidate +4, Knowledge (arcana) +13, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +11, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +5, Spellcraft +13
Languages Common, Draconic, Giant, Goblin, Orc, Sylvan
SQ arcane bond (amulet), extended illusions +2 rounds
Combat Gear scrolls of hold person (3), scrolls of identify (3),wand of magic missile (CL 3rd, 25 charges);
Other Gear light crossbow with 20 bolts, dagger, backpack, 10 ink pens, spell component pouch, spellbook, sunrods (2), 2 vials of ink, 9 gp
PC Gear +3,600 gp


Section 15: Copyright Notice – Pathfinder Campaign Setting: Rival Guide
Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.