The Ascensioner (Human Ranger 1/Ex-Cleric 2/Expert 3)


The Ascensioner CR 3

XP 800
Male human ranger 1/ex-cleric 2/expert 3
NE Medium humanoid
Init +5; Senses Perception +8
DEFENSES
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 57 (6 HD; 1d10+5d8+25)
Fort +10, Ref +4, Will +7

OFFENSE

Speed 30 ft.
Melee mwk dagger +5 (1d4/19-20)
Special Attacks favored enemy (humanoid [human] +2)

STATISTICS

Str 10, Dex 13, Con 18, Int 14, Wis 12, Cha 8
Base Atk +4; CMB +4; CMD 15
Feats Diehard, Endurance, Improved Initiative, Skill Focus (heal)
Skills Craft (alchemy) +11, Handle Animal +8, Heal +15, Knowledge (nature) +11, Knowledge (religion) +11, Perception +10, Sleight of Hand +8, Stealth +10, Survival +10
Languages Abyssal, Common, Goblin
SQ mad alchemist, track +1, wild empathy +0
Gear +2 leather armor, masterwork dagger, masterwork surgical tools

SPECIAL ABILITIES

Mad Alchemist (Su)

Although he lacks the ability to cast spells, his lunacy and unholy practices allow him to craft potions as if he were a 7th-level cleric, although it takes him twice as long as normal to brew potions as a result of his unorthodox methods.
Section 15: Copyright Notice

Pathfinder 20: House of the Beast

Pathfinder 20: House of the Beast. Copyright 2009, Paizo Publishing, LLC; Author: Tim Hitchcock.

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