Greatclub Barbarian (Barbarian 4)

Barbarian CR 3

XP 800
Male human barbarian 4
NE Medium humanoid (human)
Init +1; Senses Perception +7

DEFENSE

AC 13, touch 10, flat-footed 11 (+3 armor, +1 Dex, +1 Dodge, –2 rage)
hp 46 (4d12+20)
Fort +9, Ref +2, Will +3
Defensive Abilities trap sense +1, uncanny dodge

OFFENSE

Speed 40 ft.
Melee mwk greatclub +10 (1d10+7) or improvised club +9 (1d6+5)
Ranged improvised club +5 (1d6+5)
Special Attacks rage (19 rounds/day), rage powers (intimidating glare, roused anger)

Tactics

During Combat The barbarian rages at the start of combat and uses his intimidating glare. He throws an improvised weapon at his opponents, Grabbing another with a move action to remain armed.

Morale The barbarian retreats if his non-raging hit point total reaches 5.

STATISTICS

Str 20, Dex 13, Con 20, Int 8, Wis 10, Cha 12
Base Atk +4; CMB +9; CMD 19
Feats Catch Off-Guard, Dodge, Extra Rage
Skills Acrobatics +5 (+9 Jump), Climb +9, Intimidate +8, Knowledge (Local) +0, Knowledge (Religion) +0, Linguistics +0, Perception +7, Ride +7, Survival +5, Swim +10
Languages Common, one other
SQ fast movement
Combat Gear potions of cure moderate wounds (2); Other Gear masterwork studded leather, masterwork greatclub, iron mask, 920 gp

Base Statistics

When not raging, statistics are:

AC 15, touch 12, flat-footed 13; Fort +7, Ref +2, Will +1; hp 38
Melee mwk greatclub +8 (1d10+4) or improvised club +7 (1d6+3); Ranged improvised club +7 (1d6+3)
Str 16, Con 16; CMB +7; Skills Climb +7, Swim +8


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