Enforcer CR 3
Adept Spells Prepared (CL 5th; concentration +7)2nd— bull’s strength, mirror image
1st— cause fear (DC 13), command (DC 13), cure light wounds
0th (at will)— ghost sound (DC 12), light, stabilize
Before Combat The adept casts bull’s strength.
Str 18, Dex 12, Con 11, Int 9, Wis 14, Cha 8
Base Atk +2; CMB +6; CMD 17
Feats Cleave, Light Armor Proficiency, Power Attack, Toughness
Skills Intimidate +4, Knowledge (local) +4, Knowledge (religion) +3, Perception +4
SQ summon familiar (weasel)
Combat Gear scroll of cure moderate wounds, wand of burning hands (CL 5th, 9 charges), alchemist’s fire (3), tanglefoot bag; Other Gear chain shirt, dagger, masterwork club, cloak of resistance +1, belt pouch, manacles (2), silver holy symbol, spell component pouch, 2 gp
DESCRIPTIONThe enforcer uses threats and violence to serve a dual purpose: to intimidate enemies of his religion, and to pass judgment on members who believe they can betray or desert the holy cause.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.