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Secret Cultist (Human Cleric 3)

Secret Cultist CR 2

XP 600
Human Cleric 3
NE Medium humanoid (human)
Init+2; Senses Perception +3

DEFENSE

AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 20 (3d8+3)
Fort +4, Ref +3, Will +6

OFFENSE

Speed 30 ft.
Melee mwk war razor +5 (1d4/19–20)
Special Attacks channel negative energy 4/day (DC 12, 2d6), sudden shift
Domain Spell-Like Abilities (CL 3rd; concentration +6)

6/day—bleeding touch (1 rounds)

Cleric Spells Prepared (CL 3rd; concentration +6)

D Domain spell; Domains Death, Deception

STATISTICS

Str 10, Dex 14, Con 12, Int 8, Wis 17, Cha 13
Base Atk +2; CMB +2; CMD 14
Feats Blind-Fight, Martial Weapon Proficiency (war razor), Weapon Finesse
Skills Bluff +3, Disguise +4, Spellcraft +3, Stealth +5
Languages Common
SQ aura
Combat Gear oil of magic weapon, potions of cure light wounds (2), scroll of death knell, scroll of owl’s wisdom; Other Gear +1 leather armor, mwk war razor, leather skinsaw mask (unholy symbol), 30 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.