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Priest (Human Fighter 2/Rogue 1)

Priest
CR 2

XP 600
Human fighter 2/rogue 1
LE Medium humanoid
Init +2; Senses Perception +6

DEFENSE

AC 19, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 dodge, +2 shield)
hp 25 each (3 HD; 2d10+1d8+6)
Fort +4, Ref +4, Will +1 (+2 vs. fear)
Defensive Abilities bravery +1

OFFENSE

Speed 30 ft.
Melee mwk rapier +4 (1d6+3/18–20), light shield +3 (1d4+1) or sap +5 (1d6+3 nonlethal)
Ranged light weapon +6 (1d8/19–20)
Special Attacks sneak attack +1d6

TACTICS

During Combat The priests work with each other to flank opponents and make sneak attacks.

Morale Priests fight to the death.

STATISTICS

Str 16, Dex 15, Con 13, Int 8, Wis 12, Cha 10
Base Atk +2; CMB +5; CMD 18
Feats Dodge, Improved Shield Bash, Mobility, Shield Focus, Two-Weapon Fighting
Skills Acrobatics +7, Bluff +4, Disable Device +8, Intimidate +5,Perception +6, Sleight of Hand +6, Stealth +7
Languages Common
SQ trapfinding +1
Combat Gear potions of cure light wounds (2), smokestick; Other Gear +1 studded leather, masterwork light steel shield, light crossbow with 20 bolts, masterwork rapier, sap, gray robes, iron mask, sunrods (2), thieves’ tools, 2d10 gp each

Section 15: Copyright Notice – Pathfinder Module: City of Golden Death
Pathfinder Module: City of Golden Death. Copyright 2010, Paizo Publishing, LLC. Author: Joshua J. Frost.