Krang CR 2
Speed 30 ft., climb 20 ft.
Melee mwk warhammer +7 (1d8+6/x3), head-butt +1 (1d4+2)
Ranged sling +2 (1d4+4)
Space 5 ft.; Reach 10 ft. (with melee weapon or unarmed strike)
Special Attacks relentless, smash
Str 19, Dex 11, Con 16, Int 12, Wis 8, Cha 13
Base Atk +2; CMB +6 (+8 bull rush); CMD 16 (18 vs. bull rush)
Feats Improved Bull Rush, Martial Weapon ProficiencyB (warhammer), Power Attack
Skills Climb +15, Intimidate +4, Knowledge (engineering) +4, Survival +4
Languages Common, Krang
SQ combat training, elongated arms
Combat Training (Ex)
Elongated Arms (Ex)
Krang have exceptionally long arms relative to their bodies, giving them a natural reach of 10 feet with unarmed strikes or melee weapons and a climb speed of 20 feet.
Three times per day as a standard action or part of a charge attack, a krang can force an opponent damaged by its head-butt to succeed on a DC 14 Fort save or be dazed for 1 round. If the attack confirmed a critical hit, a failed save causes the target to be stunned for 1 round instead and dazed for another round thereafter. The save DC is Constitution-based.
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.