Privateer (Human Rogue 3)

Privateer CR 2

XP 600
Human
rogue 3
NE Medium humanoid (human)
Init +1; Senses Perception +7

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 armor, +1 Dex, +1 Dodge, +1 shield)
hp 25 (3d8+12)
Fort +4, Ref +4, Will +2
Defensive Abilities evasion, trap sense +1

OFFENSE

Speed 30 ft.
Melee short sword +4 (1d6+2/19–20)
Ranged mwk hand crossbow +4 (1d4/19–20)
Special Attacks sneak attack +2d6

STATISTICS

Str 15, Dex 13, Con 16, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 16
Feats Athletic, Dodge, Skill Focus (Acrobatics)
Skills Acrobatics +10, Appraise +4, Climb +10, Intimidate +5, Knowledge (local) +5, Knowledge (nature) +2, Linguistics +6, Perception +7, Profession (sailor) +7, Stealth +5, Swim +10
Languages Common, +3 additional
SQ rogue talents (ledge walker), trapfinding +1
Gear leather armor, masterwork buckler, masterwork hand crossbow with 20 bolts, short sword, harrow deck.

As contractor-pirates for a specific nation, privateers enjoy safety and a guaranteed market for whatever goods they “liberate” from enemy ships. Even with this official backing, few privateers serve as tireless patriots; the vast majority lie, cheat, and murder as a way of life, with their letter of marque serving only as a convenient window dressing for antisocial tendencies.

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