Goon CR 2
AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
hp 12 (1d8+1d10+2)
Fort +3, Ref +4, Will +0
Speed 30 ft.
Melee masterwork short sword +7 (1d6+4/19-20), or
masterwork short sword +5 (1d6+4/19-20) and masterwork short sword +5 (1d6+2/19-20)
Ranged masterwork light crossbow +5 (1d8/19-20)
Special Attacks sneak attack +1d6
Before Combat The goons guzzle their potions of bull’s strength just like their boss.
During Combat These goons fire their crossbows at enemies engaged with PCs but try to avoid melee until their final battle with the party.
Morale The goons aren’t paid enough to die. if reduced to 3 hp or less they surrender.
Str 18, Dex 14, Con 12, Int 8, Wis 10, Cha 11
Base Atk +1; CMB +5; CMD 17
Feats Dodge, Weapon Focus (short sword), Two-Weapon Fighting
Skills Acrobatics +6, Bluff +4, Climb +8, Escape Artist +6, Intimidate +5, Perception +4, Stealth +6
Combat Gear potion of bull’s strength, potion of cure light wounds (2); Other Gear masterwork short swords (2), masterwork studded leather armor, masterwork light crossbow and 10 bolts, dice and playing cards, purse with 10 sp, a wineskin, waterskin, and a week’s rations.
Without bull’s strength, make the following adjustments:
Melee masterwork short sword +5 (1d6+2/19–20) or
masterwork short sword +3 (1d6+2/19–20) and masterwork short sword +3 (1d6+1/19–20),
Str 14, Climb +6