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Hell Knight Armiger (Human Fighter 3)

Hell knight Armiger CR 2

XP 600
Human
fighter 3
LN Medium humanoid (human)
Init +1; Senses Perception +2

DEFENSE

AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
hp 31 (3d10+15)
Fort +6, Ref +2, Will +4; +1 vs. fear
Defensive Abilities bravery +1

OFFENSE

Speed 20 ft.
Melee mwk longsword +6 (1d8+2/19–20)
Ranged heavy crossbow +4 (1d10/19–20)

STATISTICS

Str 15, Dex 13, Con 16, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +5; CMD 16
Feats Improved Bull Rush, Iron Will, Power Attack, Shield Focus, Toughness
Skills Intimidate +5, Knowledge (religion) +1, Linguistics +1, Perception +2, Sense Motive +4
Languages Common, Infernal
SQ armor training 1
Gear masterwork half-plate, heavy steel shield, heavy crossbow with 10 bolts, masterwork longsword, masterwork manacles

Trained in battle against devils so that they fear no mortal threat, the knights are a powerful force of order and nearby lands. Those who have not yet attained the rank of knight are called armigers.