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Slaver (Human Fighter 1/Rogue 2)

Slaver CR 2

XP 600
Human
fighter 1/rogue 2
NE Medium humanoid (human)
Init +2; Senses Perception +6

DEFENSE

AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield)
hp 20 (1d10+2d8+6)
Fort +4, Ref +5, Will +1
Defensive Abilities evasion

OFFENSE

Speed 40 ft.
Melee sap +4 (1d6+2 nonlethal) or scimitar +5 (1d6+2/18–20)
Ranged net +5 ranged touch (Entangle)
Special Attacks sneak attack +1d6

STATISTICS

Str 15, Dex 14, Con 15, Int 8, Wis 12, Cha 10
Base Atk +2; CMB +4; CMD 16
Feats Athletic, Deceitful, Point Blank Shot, Weapon Focus (net), Weapon Focus (scimitar)
Skills Bluff +7, Climb +3, Diplomacy +4, Disguise +2, Intimidate +6, Knowledge (Local) +5, Linguistics +5, Perception +6, Profession (merchant) +6, Sense Motive +6, Stealth +5, Survival +4, Swim +3
Languages Common, Gnoll, Polyglot, +2 additional
SQ rogue talents (weapon training), trapfinding +1
Combat Gear potion of cure light wounds, potions of stabilize (2), thunderstone (2); Other Gear +1 chain shirt, buckler, nets (3), sap, scimitar

For all their majesty, the great civilizations would be nothing but warring tribes in mud huts without cheap labor. Ever the realists, the entrepreneurs simply dispense with paltry titles like “day laborer” or “freedman” and bring to market the one resource that backs all currency: Human lives. Despite their brutality and lack of compassion, slavers are masters of taking prey alive and relatively uninjured. after all, no one builds walls with a broken arm, and a corpse fetches only a fraction of the price of living stock.