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Raider (Human Barbarian 2 / Rogue 1)

Raider CR 2

Human barbarian 2/rogue 1
CN Medium humanoid (human)
Init +1; Senses Perception +5

DEFENSE

AC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)
hp 29 (3 HD; 2d12+1d8+12)
Fort +7, Ref +3, Will +2; +2 vs. spells, supernatural abilities, and spell-like abilities
Defensive Abilities uncanny dodge

OFFENSE

Speed 40 ft.
Melee greataxe +7 (1d12+7/×3)
Ranged throwing axe +3 (1d6+5)
Special Attacks rage (8 rounds/day), rage powers (superstition +2), sneak attack +1d6 ) Base Statistics When not raging, the raider’s stats are AC 15, touch 11, flat-footed 14; hp 23; Fort +5, Will +0; Melee greataxe +5 (1d12+4/×3); Ranged throwing axe +3 (1d4+3); Str 17, Con 14; CMB +5, CMD 16
STATISTICS

Str 21, Dex 12, Con 18, Int 8, Wis 10, Cha 13
Base Atk +2; CMB +7; CMD 18
Feats Athletic, Berserker’s Cry (see below), Power Attack
Skills Climb +9, Handle Animal +7, Intimidate +7, Perception +5, Profession (sailor) +4, Survival +6, Swim +9
Languages Common, Skald
SQ fast movement, trapfinding +1
Gear chain shirt, battleaxe, greataxe, throwing axes (4), heavy cloak

SPECIAL ABILITIES

Feat (Ex)

This raider has the Berserker’s Cry feat. Once per day as a move action, the barbarian can shout, granting all allies within 60 feet a +1 morale bonus on melee damage for 2 rounds. He may activate this as a free action as part of beginning a rage.
The raiders from the icy lands in the north believe that might makes right and wealth only comes to those strong enough to keep it. Each raider’s fury whips the next into a frenzy, and a group of any notable size is more a force of nature than an organized army.