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Conjurer (Half-elf Conjurer 3)

Conjurer CR 2

XP 600
Half-elf conjurer 3
N Medium humanoid (elf, human)
Init +1; Senses low-light vision, Perception +3

DEFENSE

AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 10 (3d6)
Fort
+0, Ref +2, Will +4; +2 enchantment
Immune sleep

OFFENSE

Speed 30 ft.
Melee mwk dagger +2 (1d4/19–20)
Spell-Like Abilities (CL 3rd; concentration +6)

6/day—acid dart (1d6+1 acid)

Spells Prepared (CL 3rd; concentration +6)

2nd— eagle’s splendor, minor image (DC 15), summon monster II
1st— comprehend languages, summon monster I (2), unseen servant
0 (at will)— detect magic, message, prestidigitation, read magic

Opposition Schools evocation, necromancy

STATISTICS

Str 10,Dex 13,Con 8,Int 16,Wis 12,Cha 15
Base Atk +1; CMB +1; CMD 12
Feats Alertness, Augment Summoning, Scribe Scroll, Skill Focus (Knowledge [planes]), Spell Focus (conjuration)
Skills Appraise +10, Diplomacy +5, Intimidate +4, Knowledge (nobility) +8, Knowledge (planes) +11, Sense Motive +3, Spellcraft +9
Languages Auran, Common, Elven, Ignan, +1 additional
SQ arcane bond (raven familiar), elf blood, multitalented, summoner’s charm
Combat Gear scroll of obscuring mist, scroll of summon swarm; Other Gear bracers of armor +1, masterwork dagger, chalk, entertainer’s outfit, incense, spellbook

Straddling the positions of court magician and aspiring politician, these trained wizards lust for power and influence. They call upon extra-dimensional creatures and otherworldly allies when most politicians would rely on underlings and mortal connections.