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Blood Bureaucrat (Human Necromancer 3)

Blood Bureaucrat
CR 2

XP 600
Human
necromancer 3
LE Medium humanoid (human)
Init +0; Senses Perception +1

DEFENSE

AC 11, touch 10, flat-footed 11 (+1 armor)
hp 22 (3d6+12)
Fort +5, Ref +1, Will +4

OFFENS

Speed 30 ft.
Melee mwk quarterstaff +3 (1d6+1)
Special Attacks channel negative energy 5/day (DC 13, command undead only)
Arcane School Spell-Like Abilities (CL 3rd, concentration +5)

5/day— grave touch

Spells Prepared (CL 3rd; concentration +5)

2nd—command undead, detect thoughts (DC 14), spectral hand 1st—chill touch (DC 13), obscuring mist, ray of enfeeblement, shield
0 (at will)—bleed (DC 12), detect magic, light, ray of frost, touch of fatigue (DC 12)

Opposition Schools conjuration, illusion

STATISTICS

Str 12, Dex 10, Con 15, Int 14, Wis 13, Cha 10
Base Atk +1; CMB +2; CMD 12
Feats Command Undead, Great Fortitude, Improved Channel, Scribe Scroll, Toughness
Skills Appraise +7, Diplomacy +2, Intimidate +3, Knowledge (Arcana) +8, Knowledge (History) +7, Linguistics +8
Languages Common, Draconic, Gnoll, Infernal, +2 additional
SQ arcane bond (amulet), power over undead
Gear bracers of armor +1, masterwork quarterstaff, acolyte robes, bonded amulet, government credentials, spellbook

While intelligent undead occupy many of the seats of power, living mortals must endure grueling fieldwork: collecting taxes, leading investigations, even surveying hostile territory. Strong members of their caste toughen quickly, while the weak flee or die out, making the publicans a tireless and thorough lot.