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Chaos Arrow (Gnome Rogue 6/Sorcerer 4/Arcane Archer 10)

Chaos Arrow CR 19

XP 204,800
Gnome Rogue 6/Sorcerer 4/Arcane Archer 10
CE Small humanoid (gnome)
Init +11; Senses low-light vision, see invisibility; Perception +26

DEFENSE

AC 31, touch 21, flat-footed 24 (+7 armor, +3 deflection, +6 Dex, +1 dodge, +3 natural, +1 size)
hp 140 (6d8+4d6+10d10+40)
Fort +13, Ref +21, Will +13; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion, trap sense +2, uncanny dodge

OFFENSE

Speed 20 ft.
Melee dagger +17/+12/+7/+2 (1d3/19–20)
Ranged +2 frost shock shortbow +27/+22/+17/+12 (1d4+2/×3 plus 1d6 cold and 1d6 electricity)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, arrow of death, enhance arrows (aligned, distance, elemental, elemental burst, magic), imbue arrow, phase arrow (3/day), seeker arrow (4/day), sneak attack +3d6
Gnome Spell-Like Abilities (CL 20th; concentration +24)

Bloodline Spell-Like Abilities (CL 11th; concentration +15)

7/day—laughing touch

Sorcerer Spells Known (CL 11th; concentration +15; arcane spell failure 10%)

5th (4/day)cloudkill (DC 19), teleport
4th (7/day)confusion (DC 20), greater invisibility, shout (DC 18)
3rd (7/day)explosive runes, haste, heroism, stinking cloud (DC 17)
2nd (7/day)darkvision, glitterdust (DC 16), rope trick, see invisibility, web (DC 16)
1st (7/day)color spray (DC 16), entangle (DC 15), expeditious retreat, magic missile, reduce person (DC 15), true strike
0th (at will)bleed (DC 14), detect magic, flare (DC 14), light, mage hand, message, prestidigitation, ray of frost, read magic

Bloodline fey

TACTICS

Before Combat The arcane archer casts see invisibility and haste. She prepares flaming burst arrows as her enhance arrows ability.

During Combat A arcane archer uses imbue arrows to fire off cloudkill, stinking cloud, and entangle from a distance.

Base Statistics

Without see invisibility, the arcane archer’s statistics are Senses low-light vision; Perception +26.

STATISTICS

Str 10, Dex 24, Con 14, Int 10, Wis 13, Cha 18
Base Atk +16; CMB +15; CMD 36
Feats Deadly Aim, Dodge, Eschew Materials, Improved Initiative, Mobility, Pinpoint Targeting, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Vital Strike, Weapon Focus (shortbow)
Skills Bluff +27, Craft (bows) +8, Disguise +13, Knowledge (local, nature) +8, Perception +26, Spellcraft +8, Stealth +34, Swim +8, Use Magic Device +12
Languages Common, Gnome
SQ bloodline arcana (+2 DC for compulsion spells), rogue talents (bleeding attack +3, combat trick, surprise attack), trapfinding +3, woodland stride
Combat Gear +1 dwarfbane arrows (10), +1 elfbane arrows (10), +1 humanbane arrows (10), +1 holy arrows (5), +1 unholy arrows (5), dust of illusion, potions of cure serious wounds (3); Other Gear +3 mithral chain shirt, +2 frost shock shortbow with 20 arrows, daggers (3), amulet of natural armor +3, belt of physical might +4 (Dex, Con), cloak of resistance +3, deck of illusions, efficient quiver, hat of disguise, headband of alluring charisma +2, ring of protection +3, rope of climbing, 621 gp

DESCRIPTION

Often whimsical in their destruction, chaos arrows roam the world playing the cruelest pranks for their own twisted amusement.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.