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Archmage (Elf Wizard 20)

Archmage CR 19

XP 204,800
Male elf wizard 20
NE Medium humanoid
Init +3; Senses low-light vision; Perception +15

DEFENSE

AC 24, touch 16, flat-footed 21 (+8 armor, +3 deflection, +3 Dex)
hp 122 (20d6+40)
Fort +11, Ref +14, Will +17; +2 vs. enchantment
Immune sleep

OFFENSE

Speed 30 ft.
Melee +2 quarterstaff +11/+6 (1d6+1)
Special Attacks hand of the apprentice (12/day), metamagic mastery (7/day)
Wizard Spells Prepared (CL 20th; concentration +29)

9thempowered delayed blast fireball (DC 26), mage’s excellent enclosure, meteor swarm (2, DC 28), time stop
8thpolar ray (2, DC 27), power word stun (2, DC 27), prismatic wall (DC 27)
7thdelayed blast fireball (DC 26), finger of death (DC 26), firebrand (2, DC 26), reverse gravity (DC 26)
6thchain lightning (2, DC 25), cloak of dreams (DC 25), greater dispel magic, mage’s lucubration
5thcloudkill (DC 24), dominate person (DC 24), suffocation (DC 24), teleport (2), wall of force
4thbestow curse (DC 23), crushing despair (DC 23), enervation, greater invisibility, lesser globe of invulnerability, maximized magic missile
3rddispel magic, fireball (2, DC 22), fly, haste (2)
2ndcreate treasure map, ghoul touch (DC 21), stilled magic missile, rope trick, scorching ray (2)
1stmagic missile (3), ray of enfeeblement (2, DC 20), shield, true strike
0 (at will)arcane mark, detect magic, prestidigitation, read magic

STATISTICS

Str 8, Dex 16, Con 11, Int 28, Wis 10, Cha 12
Base Atk +10; CMB +9; CMD 35
Feats Combat Casting, Combat Expertise, Craft Wondrous Item, Defensive Combat Training, Empower Spell, Eschew Materials, Greater Spell Penetration, Heighten Spell, Improved Counterspell, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Still Spell, Toughness
Skills Acrobatics +10, Appraise +32, Bluff +10, Craft (alchemy) +22, Diplomacy +21, Escape Artist +15, Fly +20, Knowledge (arcana) +32, Knowledge (dungeoneering) +17, Knowledge (engineering) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (local) +17, Knowledge (nature) +17, Knowledge (nobility) +17, Knowledge (planes) +27, Knowledge (religion) +17, Perception +15, Perform (dance) +11, Spellcraft +32 (+34 identify magic item properties), Swim +12
Languages Celestial, Common, Draconic, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan, +2 additional
SQ arcane bond (quarterstaff), elven magic, weapon familiarity
Combat Gear metamagic gems (2 empowering topazes, 1 maximizing sapphire, 2 quickening diamonds, 1 widening emerald); Other Gear +2 quarterstaff, blessed book, bracers of armor +8, cloak of resistance +5, headband of vast intelligence +6, ring of protection +3, spell component pouch
PC Gear +721,000 gp

DESCRIPTION

Smooth of speech and coldly analytical, the wizard shares nothing of his past or cares with his comrades. He is concerned only with the mission and what magical secrets he can discover along the way.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.