Sword Savant CR 18
AC 31, touch 27, flat-footed 25 (+4 armor, +2 deflection, +5 Dex, +1 dodge, +4 monk, +5 Wis)
hp 108 (19d8+19)
Fort +14, Ref +19, Will +19; +4 vs. enchantments
Defensive Abilities improved evasion; Immune disease, poison; SR 29
Speed 90 ft.
Melee +3 longsword +23/+18/+13 (1d8+10/17–20/×2) or +1 unarmed strike +20/+15/+10 (2d8+6) or +1 unarmed strike flurry of blows +23/+23/+18/+18/+13/+13/+8 (2d8+6)
Ranged +1 shuriken +20/+15/+10 (1d2+6) or +1 shuriken flurry of blows +23/+23/+18/+18/+13/+13/+8 (1d2+6)
Special Attacks flurry of blows, quivering palm (1/day, DC 24), stunning fist (19/day, DC 24)
Before Combat The monk prefers to challenge foes openly. He spends a point from his ki pool to increase his speed.
During Combat The monk uses Great Cleave and Lunge in tandem, normally spending a point from his ki pool to offset the Armor Class penalty of these two feats. The monk makes unarmed strikes, attempting to stun or stagger with Stunning Fist and then use Improved Bull Rush to push the enemy away. If overwhelmed, the monk drinks a potion of mirror image to confuse attackers, uses Spring Attack or Great Cleave to attack multiple opponents as a standard action, then moves away quickly. The monk always leaves 2 points in his ki pool so he can use abundant step if he’s severely threatened.
Str 20, Dex 20, Con 10, Int 12, Wis 20, Cha 8
Base Atk +14; CMB +24 (+26 trip); CMD 46 (48 vs. trip)
Feats Cleave, Combat Reflexes, Critical Focus, Dodge, Extra Ki, Great Cleave, Improved Bull Rush, Improved Critical (longsword), Improved Trip, Improved Unarmed Strike, Lunge, Martial Weapon Proficiency (longsword), Power Attack, Spring Attack, Stand Still, Stunning Fist, Tiring Critical , Weapon Focus (longsword)
Skills Acrobatics +27 (+70 when jumping), Intimidate +12, Knowledge (arcana, nobility) +6, Knowledge (history) +14, Knowledge (religion) +9, Linguistics +5, Perception +19, Sense Motive +26, Stealth +16
Languages Common, Draconic, Dwarven, Elven, Giant, Infernal, Undercommon; tongue of the sun and moon
SQ abundant step, diamond body, diamond soul, empty body, fast movement, high jump, ki pool (16 points, adamantine, lawful, magic), maneuver training, purity of body, slow fall 90 ft., timeless body, wholeness of body
Combat Gear potions of cure moderate wounds (2), potions of cure serious wounds (2), potions of mirror image (2), silversheen (2); Other Gear +3 longsword, +1 shuriken (50), amulet of mighty fists +1, bag of holding (type I), belt of physical might (Str, Dex) +4, boots of elvenkind, bracers of armor +4, cloak of resistance +3, headband of inspired wisdom +4, ring of protection +2, 191 gp
DESCRIPTIONSome elven monks master the art of carnage with one chosen weapon. Sword savants are particularly adept at keeping their foes at a distance until it’s time to land the killing blow.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.