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Rage Flame (Half-orc Druid 19)

Rage Flame CR 18

XP 153,600
Half-orc Druid 19
CN Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +23

DEFENSE

AC 28, touch 16, flat-footed 26 (+8 armor, +3 deflection, +2 Dex, +1 insight, +4 shield)
hp 161 (19d8+72)
Fort +16, Ref +11, Will +22; +4 vs. fey and plant-targeted effects
Defensive Abilities orc ferocity; Immune poison; Resist fire 20

OFFENSE

Speed 20 ft.
Melee +1 club +17/+12/+7 (1d6+3)
Ranged +1 sling +17/+12/+7 (1d4+3)
Special Attacks wild shape 8/day
Domain Spell-Like Abilities (CL 19th; concentration +27)

11/day—fire bolt

Druid Spells Prepared (CL 19th; concentration +27)

9thelemental swarm D (fire spell only), empowered fire storm (3, DC 27)
8thquickened cure serious wounds, incendiary cloud D (DC 26), reverse gravity, sunburst (DC 28), word of recall
7thquickened cure moderate wounds, fire storm (2, DC 27), elemental body IV D (fire only), heal, true seeing
6thfire seeds D, empowered flame strike (3, DC 24), greater dispel magic, mass cat’s grace
5thcure critical wounds (2), fire shield D, stoneskin, wall of fire (2)
4thdispel magic (2), flame strike (2, DC 24), freedom of movement, ice storm (DC 24), wall of fire D
3rdfireball D (5, DC 23), greater magic fang, protection from energy (DC 21)
2ndbarkskin (2), bull’s strength (2), hold animal (DC 20), produce flame D, lesser restoration
1stburning hands D (2, DC 21), cure light wounds, endure elements, faerie fire (2), shillelagh
0th (at will)create water, flare (DC 20), guidance, resistance

D Domain spell; Domain Fire

TACTICS

Before Combat The druid casts shambler once per week and casts ironwood on his armor every 19 days.

During Combat The druid sends shambling mounds into combat, casts mass cat’s grace, wild shapes into a Huge fire elemental, and moves in to flank.

STATISTICS

Str 14, Dex 14, Con 14, Int 10, Wis 26, Cha 8
Base Atk +14; CMB +16; CMD 32
Feats Blind-Fight, Combat Casting, Empower Spell, Greater Spell Focus (evocation), Improved Initiative, Natural Spell, Power Attack, Quicken Spell, Spell Focus (evocation), Toughness
Skills Climb +6, Fly +6, Handle Animal +5, Intimidate +1, Knowledge (geography) +7, Knowledge (nature) +13, Knowledge (planes) +4, Linguistics +5, Perception +23, Ride +6, Sense Motive +16, Spellcraft +15, Survival +21, Swim +6
Languages Auran, Common, Draconic, Druidic, Giant, Ignan, Orc, Terran
SQ a thousand faces, nature bond (Fire domain), nature sense, orc blood, timeless body, trackless step, weapon familiarity, wild empathy +18, woodland stride
Combat Gear potions of cure serious wounds (2), potion of haste, scroll of mass cure serious wounds; Other Gear, +2 wild ironwood breastplate, +2 animated darkwood heavy wooden shield, +1 club, +1 sling with 10 bullets, belt of mighty constitution +2, cloak of resistance +3, dusty rose prism ioun stone, headband of inspired wisdom +6, ring of protection +3, holly and mistletoe, spell component pouch, silver crown (worth 200 gp), 63 gp

DESCRIPTION

These druids dwell in the most explosive spots in the world.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.