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Haunted Oracle (Human Oracle 18)



Haunted Oracle CR 18

XP 153,600
Female human haunted one oracle 18
NE Medium humanoid
Init +4; Senses Perception +20

DEFENSE

AC 30, touch 18, flat-footed 25 (+10 armor, +3 deflection, +4 Dex, +1 dodge, +2 natural)
hp 192 (18d8+108)
Fort +15, Ref +15, Will +18
DR 5/bludgeoning
Weaknesses haunted

OFFENSE

Speed 30 ft.
Melee +4 human bane dagger +21/+16/+11 (1d4+3/17–20)
Spell-Like Abilities (CL 18th; concentration +24)

4/dayvision

Oracle Spells Known (CL 18th; concentration +24)

9th (3/day)astral projection, wail of the banshee (DC 25)
8th (5/day)
earthquake (DC 24), horrid wilting (DC 24), mass cure critical wounds, mass inflict critical wounds (DC 24)
7th (6/day)
blasphemy (DC 23), control undead, destruction (DC 23), mass inflict serious wounds (DC 23) repulsion (DC 23)
6th (7/day)
blade barrier (DC 22), circle of death (DC 22), geas/quest (DC 22), heal, mass inflict moderate wounds (DC 22)
5th (7/day)
breath of life, insect plague, mass inflict light wounds (DC 21), raise dead, slay living (DC 21), true seeing
4th (7/day)
air walk, fear (DC 20), greater magic weapon, inflict critical wounds (DC 20), poison (DC 20), sending
3rd (7/day)
animate dead, bestow curse (DC 19), dispel magic, inflict serious wounds (DC 19), prayer, water walk
2nd (8/day)
death knell (DC 18), false life, hold person (DC 18), inflict moderate wounds (DC 18), silence (DC 18), undetectable alignment, zone of truth (DC 18)
1st (8/day)
cause fear (DC 17), command (DC 17), cure light wounds, doom (DC 17), inflict light wounds (DC 17), obscuring mist, sanctuary (DC 17)
0 (at will)
bleed (DC 16), detect magic, detect poison, guidance, purify food and drink, read magic, resistance, stabilize, virtue
Mystery
bones

STATISTICS

Str 8, Dex 18, Con 18, Int 12, Wis 14, Cha 22
Base Atk +13; CMB +12; CMD 30
Feats Bleeding Critical, Critical Focus, Dodge, Great Fortitude, Improved Critical (dagger), Iron Will, Lightning Reflexes, Quicken Spell, Toughness, Weapon Finesse
Skills Intimidate +27, Knowledge (history) +22, Knowledge (religion) +22, Perception +20, Sense Motive +23, Spellcraft +22
Languages Abyssal, Aklo, Common, Polyglot; tongues, telepathy with haunted ones 100 ft.
SQ oracle’s curse (tongues), revelations (armor of bones, death’s touch, soul siphon, spirit walk, voice of the grave), true lore 4/day
Gear +1 human bane dagger, amulet of natural armor +2, belt of incredible dexterity +4, cloak of resistance +3, true seeing ointment (3 doses), ring of force shield, ring of protection +3, 2 jacinths (1,000 gp each), 80 onyx (2,000 gp in all), spell component pouch, ritual knives, 184 pp
PC Gear + 434,000 gp


Section 15: Copyright Notice – Pathfinder Campaign Setting: Rival Guide

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.