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    Haunted Oracle (Human Oracle 18)


    Haunted Oracle CR 18

    XP 153,600
    Female human haunted one oracle 18
    NE Medium humanoid
    Init +4; Senses Perception +20

    DEFENSE

    AC 30, touch 18, flat-footed 25 (+10 armor, +3 deflection, +4 Dex, +1 dodge, +2 natural)
    hp 192 (18d8+108)
    Fort +15, Ref +15, Will +18
    DR 5/bludgeoning
    Weaknesses haunted

    OFFENSE

    Speed 30 ft.
    Melee +4 human bane dagger +21/+16/+11 (1d4+3/17–20)
    Spell-Like Abilities (CL 18th; concentration +24)

    4/dayvision

    Oracle Spells Known (CL 18th; concentration +24)

    9th (3/day)astral projection, wail of the banshee (DC 25)
    8th (5/day)
    earthquake (DC 24), horrid wilting (DC 24), mass cure critical wounds, mass inflict critical wounds (DC 24)
    7th (6/day)
    blasphemy (DC 23), control undead, destruction (DC 23), mass inflict serious wounds (DC 23) repulsion (DC 23)
    6th (7/day)
    blade barrier (DC 22), circle of death (DC 22), geas/quest (DC 22), heal, mass inflict moderate wounds (DC 22)
    5th (7/day)
    breath of life, insect plague, mass inflict light wounds (DC 21), raise dead, slay living (DC 21), true seeing
    4th (7/day)
    air walk, fear (DC 20), greater magic weapon, inflict critical wounds (DC 20), poison (DC 20), sending
    3rd (7/day)
    animate dead, bestow curse (DC 19), dispel magic, inflict serious wounds (DC 19), prayer, water walk
    2nd (8/day)
    death knell (DC 18), false life, hold person (DC 18), inflict moderate wounds (DC 18), silence (DC 18), undetectable alignment, zone of truth (DC 18)
    1st (8/day)
    cause fear (DC 17), command (DC 17), cure light wounds, doom (DC 17), inflict light wounds (DC 17), obscuring mist, sanctuary (DC 17)
    0 (at will)
    bleed (DC 16), detect magic, detect poison, guidance, purify food and drink, read magic, resistance, stabilize, virtue
    Mystery
    bones

    STATISTICS

    Str 8, Dex 18, Con 18, Int 12, Wis 14, Cha 22
    Base Atk +13; CMB +12; CMD 30
    Feats Bleeding Critical, Critical Focus, Dodge, Great Fortitude, Improved Critical (dagger), Iron Will, Lightning Reflexes, Quicken Spell, Toughness, Weapon Finesse
    Skills Intimidate +27, Knowledge (history) +22, Knowledge (religion) +22, Perception +20, Sense Motive +23, Spellcraft +22
    Languages Abyssal, Aklo, Common, Polyglot; tongues, telepathy with haunted ones 100 ft.
    SQ oracle’s curse (tongues), revelations (armor of bones, death’s touch, soul siphon, spirit walk, voice of the grave), true lore 4/day
    Gear +1 human bane dagger, amulet of natural armor +2, belt of incredible dexterity +4, cloak of resistance +3, true seeing ointment (3 doses), ring of force shield, ring of protection +3, 2 jacinths (1,000 gp each), 80 onyx (2,000 gp in all), spell component pouch, ritual knives, 184 pp
    PC Gear + 434,000 gp