Home >Bestiary >NPCs >NPCs (CR 16) >

Hateful Scourge (Half-Elf Druid 17)

Hateful Scourge CR 16

XP 76,800
Half-Elf Druid 17
NE Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +25

DEFENSE

AC 28, touch 14, flat-footed 27 (+10 armor, +2 deflection, +1 Dex, +1 insight, +4 shield)
hp 158 (17d8+78)
Fort +16, Ref +9, Will +20; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Immune poison

OFFENSE

Speed 20 ft.
Melee +1 club +15/+10/+5 (1d6+3)
Ranged mwk shortspear +14/+9/+4 (1d6+2)
Special Attacks wild shape 7/day
Domain Spell-Like Abilities (CL 17th; concentration +24)

17/day—lightning lord
10/day—storm burst

Druid Spells Prepared (CL 17th; concentration +24)

9thempowered fire storm (DC 24), storm of vengeance D (DC 26)
8thearthquake, whirlwind D (DC 25), word of recall
7thcontrol weather D, creeping doom (DC 24), fire storm (DC 24), heal, true seeing
6thantilife shell, control winds D (DC 23), empowered flame strike (2, DC 21), greater dispel magic, wall of stone
5thbaleful polymorph (DC 22), call lightning storm (DC 22), cure critical wounds (2), ice storm D, insect plague
4thcontrol water, dispel magic, flame strike (2, DC 21), freedom of movement, sleet storm D
3rdcall lightning D (DC 20), dominate animal (DC 20), greater magic fang (3), protection from energy (2)
2ndbarkskin (3), bull’s strength (2), cat’s grace, fog cloud D
1stentangle (2, DC 18), faerie fire (2), obscuring mist D, shillelagh, speak with animals
0th (at will)flare (DC 17), light, purify food and drink, resistance

D Domain spell; Domain Weather

TACTICS

Before Combat The druid casts shambler once per week, and liveoak and ironwood every 17 days.

During Combat The druid sends her shambling mounds and treant to fight while she casts storm of vengeance. If physically threatened, the druid casts antilife shell, followed by empowered fire storm.

STATISTICS

Str 14, Dex 12, Con 16, Int 8, Wis 24, Cha 10
Base Atk +12; CMB +14 (+16 sunder); CMD 28 (30 vs. sunder)
Feats Combat Casting, Empower Spell, Heavy Armor Proficiency, Improved Sunder, Improved Vital Strike, Natural Spell, Power Attack, Skill Focus (Survival), Toughness, Vital Strike
Skills Fly +3, Handle Animal +6, Knowledge (geography) +8, Knowledge (nature) +12, Linguistics +3, Perception +25, Perform (sing) +4, Ride +2, Spellcraft +8, Survival +21, Swim +3
Languages Aquan, Auran, Common, Druidic, Elven, Ignan, Terran
SQ a thousand faces, elf blood, nature bond (Weather domain), nature sense, timeless body, trackless step, wild empathy +17, woodland stride
Combat Gear potions of haste (2); Other Gear +1 ironwood wild full plate, +2 darkwood heavy wooden shield, +1 club, masterwork shortspears (3), belt of mighty constitution +2, cloak of resistance +3, druid’s vestments, dusty rose prism ioun stone, eyes of the eagle, headband of inspired wisdom +4, ring of protection +2, holly and mistletoe, spell component pouch, waterskin, 134 gp

DESCRIPTION

These powerful druids see civilization as a pestilence.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.