Speed 20 ft.
Melee +1 heavy mace +10/+5 (1d8+2)
Special Attacks channel negative energy 4/day (DC 11, 3d6), hand of the acolyte (8/day), intense spells (+2 damage)
Domain Spell-Like Abilities (CL 5th; concentration +10)
8/day—bleeding touch (2 rounds)
6/day—force missile (1d4+2)
Cleric Spells Prepared (CL 12th; concentration +17)
6th—antimagic field D, heal, word of recall
5th—flame strike (3, DC 20), slay living D (DC 20), wall of stone
4th—death ward D, dimensional anchor, freedom of movement, spell immunity, unholy blight (DC 19)
3rd—contagion (2, DC 18), dispel magic D, invisibility purge, prayer, summon monster III
2nd—cure moderate wounds (2), death knell D (DC 17), hold person (DC 17), silence (DC 17), spiritual weapon
1st—cause fear D (DC 16), cure light wounds (3), deathwatch, entropic shield, obscuring mist
0th (at will)—bleed (DC 15), detect poison, mending, stabilize
6th—forceful hand, freezing sphere (DC 19), mislead
5th—stilled dimension door, telekinesis, wall of force (2)
4th—black tentacles, fire shield, stilled fireball, greater invisibility
3rd—displacement, fireball (DC 16), fly, haste, invisibility sphere, lightning bolt (DC 16)
2nd—false life, flaming sphere (DC 15), gust of wind (DC 15), invisibility, mirror image, misdirection
1st—comprehend languages, expeditious retreat, feather fall, magic missile (2), unseen servant
0th (at will)—dancing lights, detect magic, mage hand, read magic
During Combat The mystic theurge casts attack and slaying spells.
Str 12, Dex 10, Con 18, Int 16, Wis 20, Cha 8
Base Atk +8; CMB +9; CMD 22
Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Command Undead, Craft Magic Arms and Armor, Craft Wondrous Item, Extra Channel, Improved Initiative, Scribe Scroll, Skill Focus (Perception), Still Spell, Toughness
Skills Heal +13, Intimidate +9, Knowledge (arcana, planes) +16, Knowledge (dungeoneering, history, local, religion) +11, Perception +28, Ride +0, Spellcraft +16
Languages Abyssal, Common, Elven, Infernal, Undercommon
SQ aura, arcane bond (staff of swarming insects), combined spells (4th), elf blood
Combat Gear staff of swarming insects; Other Gear +3 mithral full plate, +1 heavy mace, amulet of natural armor +3, belt of mighty constitution +4, cloak of resistance +3, hat of disguise, headband of mental prowess +4 (Int, Wis), ring of protection +3, 5,838 gp
DESCRIPTIONA death master slings a spell with each stride.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.