Lady of Wrath CR 15
Speed 30 ft., fly 60 ft. (good)
Melee +1 adamantine flaming ranseur +22/+17/+12 (2d4+10/19-20/x3 plus 1d6 fire damage)
Space 5 ft.; Reach 5 ft. (10 ft with ranseur)
Special Attacks Intense Spells (+2 damage)
Spell-Like Abilities (CL 13th; concentration +18)
8/day–Force Missile (1d4+2)
Wizard Spells Prepared (CL 13th; +17 melee/ranged touch; 5% spell failure, concentration +18)
7th—delayed blast fireball (DC 24), empowered cone of cold (DC 22), mage’s sword
6th—chain lightning (2, DC 23), still cone of cold (DC 22), forceful hand
5th—cone of cold (2, DC 22), empowered vampiric touch, maximized scorching ray, wall of force
4th—empowered scorching ray (3), empowered still magic missile, shout (DC 21), still fireball (DC 21)
3rd—empowered magic missile, fly, greater magic weapon, haste, keen edge (already cast), lightning bolt (DC 20)
2nd—blindness/deafness (DC 17), false life (already cast), mirror image, scorching ray, still magic missile (2)
1st—magic missile (2), ray of enfeeblement (DC 16), shocking grasp (2), true strike (2)
0—detect magic, flare, light, ray of frost, read magic
Before Combat She casts greater magic weapon and keen edge on her ranseur daily, and false life on herself. (These spells are included in her statistics). When she sees the PCs are nearby, she casts fly and mirror image on herself as well.
During Combat She casts haste immediately before combat begins, and then uses her cone of cold spells. She favors spells like blindness/deafness and her still spells, since they aren’t impacted by her spell failure chance.
Morale She fights to the death.
Str 16, Dex 16, Con 14, Int 20, Wis 10, Cha 8
Base Atk +13; CMB +16; CMD 31
Feats Arcane Armor Training, Combat Expertise, Craft Magic Arms and Armor, Craft Wand, Craft Wondrous Item, Empower Spell, Greater Spell Focus (evocation), Greater Weapon Focus (ranseur), Iron Will, Maximize Spell, Power Attack, Scribe Scroll, Spell Focus (evocation), Still Spell, Weapon Focus (ranseur), Weapon Specialization (ranseur)
Skills Acrobatics +18, Climb +21, Craft (weapons) +22, Intimidate +18, Knowledge (arcana) +24, Sense Motive +19, Spellcraft +24, Swim +21
Languages Draconic, Infernal, Sylvan, +1 additional
SQ bonded item (flaming ranseur), mark of wrath
Combat Gear wand of lightning bolt (10th, 25 charges), wand of clairvoyance/clairaudience (32 charges);
Other Gear +4 mithral breastplate, +1 flaming ranseur, amulet of natural armor +2, belt of physical might (strength and dexterity) +2, headband of intellect +2, ring of protection +2, cloak of resistance +3, spell component pouch, spellbook
She wears the mark of her rulership on her flesh—a faintly glowing tattoo-like rune on her forehead that moves through the generations from one ruler to the next. The mark of wrath provides her with a +1 insight bonus to AC and on attack and damage rolls. Once per day as a swift action, she can call upon the mark to protect her with a fire shield (CL 15th). If she is slain in combat, the mark of wrath transfers to the brow of her defeater. It can only be transferred again on that character’s death at the hands of another, but can be removed with a successful break enchantment against CL 20th. Once removed in this manner, it vanishes forever.
Pathfinder 5: Sins of the Saviors