Drow Matriarch (Drow Noble Cleric 15)

Drow Matriarch CR 15

XP 51,200
Drow Noble Cleric 15
CE Medium humanoid (elf)
Init+4; Senses darkvision 120 ft.; Perception +8

DEFENSE

AC 22, touch 12, flat-footed 20 (+8 armor, +2 Dex, +2 natural)
hp 116 (15d8+45)
Fort +13, Ref +14, Will +18; +2 vs. enchantment
Immune sleep; SR 26

OFFENSE

Speed 20 ft.
Melee mwk dagger +12/+7/+2 (1d4/19–20 plus poison)
Ranged mwk hand crossbow +17 (1d4/19–20 plus poison)
Special Attacks channel negative energy 6/day (DC 20, 8d6)
Drow Noble Spell-Like Abilities (CL 15th)

Domain Spell-Like Abilities (CL 15th; concentration +21)

At will—charming smile (15 rounds, DC 17)
9/day—dazing touch, touch of darkness (7 rounds)

Cleric Spells Prepared (CL 15th; concentration +21)

8thdemandD (DC 24), summon monster VIII
7thdestruction (DC 23), power word blindD, word of chaos
6thblade barrier (DC 22), greater dispel magic, harm (DC 22), heal, shadow walk (DC 22)D
5thbreak enchantment, breath of life, charm monsterD (DC 21), dispel good, flame strike (DC 21), slay living (DC 21)
4thair walk, cure critical wounds (2), freedom of movement, heroismD, neutralize poison
3rdbestow curse (2, DC 19), prayer, protection from energy, stone shape, suggestion (DC 19)D
2ndalign weapon, bear’s endurance, blindness/deafnessD (DC 18, only to cause blindness), death knell (DC 18), hold person (DC 18), silence (2, DC 18)
1stbless, charm personD (DC 17), command (2, DC 17), detect good, shield of faith (2)
0th (at will)bleed (DC 16), read magic, resistance, virtue

D domain spell; Domains Charm, Darkness

STATISTICS

Str 10, Dex 19, Con 12, Int 10, Wis 22, Cha 16
Base Atk +11; CMB +11; CMD 25
Feats Blind-Fight, Combat Casting, Lightning Reflexes, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Reload (hand crossbow), Toughness, Weapon Focus (hand crossbow)
Skills Knowledge (religion) +12, Linguistics +4, Perception +8, Spellcraft +13, Stealth +10; Racial Modifiers +2 Perception
Languages Abyssal, Elven, Undercommon
SQ aura, eyes of darkness (7 rounds/day), poison use
Combat Gear +1 bane bolts (10, various designated foes), +1 icy burst seeking bolts (2), +3 unholy bolts (2), potions of invisibility (2), drow poison (6 doses); Other Gear +2 glamered chainmail, masterwork dagger, masterwork hand crossbow with 10 bolts, amulet of natural armor +2, belt of incredible dexterity +2, cloak of resistance +3, headband of mental prowess +2 (Wis, Cha), 282 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.

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