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Okanta Runebreaker (CR 14)

Okanta Runebreaker CR 14

XP 38,400
Female okanta bloodrager (steelblood) 15
CN Medium humanoid
Init +1; Senses low-light vision; Perception +19

DEFENSE

AC 21, touch 11, flat-footed 20 (+9 armor, +1 Dex, +1 natural)
hp 162 (15d10+75)
Fort +13, Ref +6 (+1 bonus vs. trample attacks), Will +6; +2 vs. fear, +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, fearless, indomitable will; SR 26
Weaknesses light sensitivity

OFFENSE

Speed 35 ft. (25 ft. in armor)
Melee +1 Large conductive adamantine heavy flail +22/+17/+12 (2d8+8/19–20) or armor spikes +21/+16/+11 (1d6+5) plus gore +15 (1d6+2)
Ranged Large pepperbox rifle +16/+11/+6 (2d8/x4)
Special Attacks blood casting, greater bloodrage (36 rounds/day)

TACTICS

Before Combat An okanta runebreaker applies her war paint of the terrible visage before entering combat. If he knows he will be fighting opponents that can fly, he will also consume his potion of fly.

During Combat An okanta runebreaker prefers to demolish enemy spellcasters first, focusing on closing in and maintaining melee reach. Against dexterous opponents, an okanta runebreaker focused on demoralization tactics, following up with her Shatter Defenses feat to take advantage of their flat-footed AC.

Morale Okanta runebreakers fear nothing and exalt death in battle in defense of their kin; they always fight to the death when defending their clan. Otherwise, an okanta runebreaker may retreat if it is in the better interests of her clan, but such warriors never surrender to an enemy or submit.

STATISTICS

Str 20, Dex 13, Con 18, Int 10, Wis 12, Cha 8
Base Atk +15; CMB +22; CMD 32 (33 vs. overrun)
Feats Dazzling Display, Disruptive, Eschew Materials, Furious Focus, Intimidating Prowess, Martial Focus, Power Attack, Quick Draw, Raging Brutality, Reckless Rage, Shatter Defenses, Spellbreaker, Weapon Focus (heavy flail)
Skills Acrobatics –2 (–6 to jump), Intimidate +22, Knowledge (arcana) +18, Perception +19, Spellcraft +10, Survival +12
Languages Common, Okantan
SQ adaptive mimicry, arcane bloodrage, armor training 3, blood deflection, caster’s scourge, disruptive bloodrage, greater arcane bloodrage, indomitable stance, powerful build, resistance control
Combat Gear potion of cure serious wounds, potion of displacement, potion of fly, scroll of endure elements, war paint of the terrible visage, alchemist’s fire (3), tangleburn bag; Other Gear +3 trooper armor with masterwork armor spikes, +1 conductive adamantine heavy flail, amulet of natural armor +1, belt of giant strength +2, ring of ancestral blood magic, greater aetheric capacitor (4) (1,000 au each), pepperbox rifle with 20 metal cartridges.

Among okantan tribes, the runebreaker is a legendary warrior of great magical promise trained not to hone that magic art, but to contain it within to gird herself against the sorcery of the clan’s enemies. Okanta runebreakers swear solemn vows to defend their kin against any and all magical incursions.

Each runebreaker forsakes their name to take on a title or mantle passed down by other runebreakers of their clan.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.