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Human Sorcerer 7/Harrower 7


Sorcerer Harrower CR 13

XP 25,600
Female human sorcerer 7/harrower 7
NE Medium humanoid
Init +1; Senses Perception +5

DEFENSE

AC 20, touch 14, flat-footed 18 (+4 Dex, +2 deflection, +1 Dex, +1 dodge, +2 natural)
hp 98 (14 HD; 6d6+8d6+43)
Fort +8, Ref +7, Will +12
DR 5/— (vs. nonlethal only); Resist cold 5

OFFENSE

Speed 30 ft.
Melee +1 dagger +6/+1 (1d4/19–20)
Special Attacks spirit deck (30 ft., 7/day)
Harrower Spell-Like Abilities (CL 14th; concentration +20)

1/daydivination

Bloodline Spell-Like Abilities (CL 14th; concentration +20)

9/daygrave touch (3 rounds)

Sorcerer Spells Prepared (CL 14th; concentration +20)

7th (3)finger of death (DC 25)
6th (6)freezing sphere (DC 22), geas/quest (DC 22), unwilling shield* (DC 24)
5th (7)cone of cold (DC 21), dominate person (DC 21), mass pain strike* (DC 23), teleport
4th (7)bestow curse (DC 22), enervation, fear (DC 22), phantasmal killer (DC 20), shadow projection*
3rd (7)dispel magic, fly, lightning bolt (DC 19), protection from energy, seek thoughts* (DC 19), suggestion (DC 19), vampiric touch
2nd (8)blindness/deafness (DC 20), command undead (DC 20), darkvision, false life, hypnotic pattern (DC 18), locate object, scorching ray
1st (8)charm person (DC 17), chill touch (DC 19), detect undead, mage armor, magic missile, ray of enfeeblement (DC 19), vanish*
0 (at will)dancing lights, detect magic, disrupt undead, ghost sound (DC 16), mage hand, message, prestidigitation, read magic, touch of fatigue (DC 18)
Bloodline undead

STATISTICS

Str 8, Dex 13, Con 14, Int 12, Wis 12, Cha 22
Base Atk +6; CMB +5; CMD 19
Feats Combat Casting, Craft Wand, Dodge, Eschew Materials, Extend Spell, Greater Spell Focus (necromancy), Harrowed, Quicken Spell, Spell Focus (necromancy), Toughness
Skills Bluff +15, Diplomacy +15, Fly +9, Knowledge (arcana) +15, Linguistics +2, Perception +5, Perform (dance) +15, Spellcraft +15, Use Magic Device +15
Languages Common, Draconic, +1 additional
SQ blessing of the harrow, bloodline arcana, harrow casting (Towers of Charisma, Constitution, Intelligence, and Strength)
Combat Gear scroll of cure serious wounds, wand of cure moderate wounds (50 charges), wand of magic missile (50 charges); Other Gear +1 dagger, amulet of natural armor +2, bag of holding (type I), cloak of resistance +2, headband of mental prowess (Cha and Wis) +2, ring of protection +2, harrow deck, spell component pouch, 67 gp
PC Gear +150,200 gp

Section 15: Copyright Notice – Pathfinder Campaign Setting: Rival Guide

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.